Пример #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.tag.Equals("NPC"))
     {
         NpcLayerOrderManager npcOrderScript = collision.GetComponent <NpcLayerOrderManager>();
         npcOrderScript.insideHouse = false;
         npcOrderScript.Reorder();
         print("Sale " + collision.gameObject.name);
     }
 }
Пример #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag.Equals("NPC"))
     {
         habitantsInside.Add(collision.name, true);
         NpcLayerOrderManager npcOrderScript = collision.GetComponent <NpcLayerOrderManager>();
         npcOrderScript.SpriteR     = collision.gameObject.GetComponent <SpriteRenderer>();
         npcOrderScript.insideHouse = true;
         npcOrderScript.houseOpen   = houseOpen;
         npcOrderScript.Reorder();
         print("Entra " + collision.gameObject.name);
     }
 }