private void OnTriggerExit2D(Collider2D collision) { if (collision.tag.Equals("NPC")) { NpcLayerOrderManager npcOrderScript = collision.GetComponent <NpcLayerOrderManager>(); npcOrderScript.insideHouse = false; npcOrderScript.Reorder(); print("Sale " + collision.gameObject.name); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag.Equals("NPC")) { habitantsInside.Add(collision.name, true); NpcLayerOrderManager npcOrderScript = collision.GetComponent <NpcLayerOrderManager>(); npcOrderScript.SpriteR = collision.gameObject.GetComponent <SpriteRenderer>(); npcOrderScript.insideHouse = true; npcOrderScript.houseOpen = houseOpen; npcOrderScript.Reorder(); print("Entra " + collision.gameObject.name); } }