public void UpdateData(NpcHandler npc) { target = npc; npcLevel.text = target.level.ToString(); npcName.text = target.name; powerBar.color = SelectEnergyColorBasedOnPowerType(target.powerType); }
public void FindOneAndUpdate(NpcHandler npcHandler, ItemHandler itemHandler) { foreach (Quest quest in Game1.player.questLog) { if (!quest.completed.Value) { bool isValidType = ParseOneByTypeFlag(quest); if (isValidType) { switch (quest.questType.Value) { case 3: UpdateDeliveryQuest(npcHandler, itemHandler, quest); break; case 7: UpdateFishingQuest(npcHandler, itemHandler, quest); break; case 9: UpdateLostItemQuest(npcHandler, itemHandler, quest); break; case 10: UpdateCollectionQuest(npcHandler, itemHandler, quest); break; } } } } }
private void OnSelectOption(string displayName) { string name = NpcHandler.Dictionary[displayName]; NpcHandler npcHandler = new NpcHandler(name); if (npcHandler.Target != null) { if (Config.AllowQuestSubmissions) { QuestHandler questHandler = new QuestHandler(this); questHandler.FindOneAndUpdate(npcHandler, itemHandler); if (UseDefaultAction) { ProcessGift(npcHandler); } } else { ProcessGift(npcHandler); } Exit(); } }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { screenWidth = graphics.PreferredBackBufferWidth; screenHeight = graphics.PreferredBackBufferHeight; mainTarget = DefaultTarget; tileTarget = DefaultTarget; entityTarget = DefaultTarget; postTileTarget = DefaultTarget; screenTarget = DefaultTarget; drawingTarget = DefaultTarget; random = new Random(); cameraPosition = Point.Zero; mousePos = new Point(); TextureHandler.Initialize(); GameID.Initialize(); NpcHandler.Initialize(); LevelHandler.Initialize(); TileHandler.Initialize(); base.Initialize(); }
private void UpdateCollectionQuest(NpcHandler npcHandler, ItemHandler itemHandler, Quest quest) { ResourceCollectionQuest request = (ResourceCollectionQuest)quest; bool isValidObjective = ParseOneByObjective(itemHandler.Item.ParentSheetIndex, request.deliveryItem.Value.ParentSheetIndex); bool isValidRecipient = ParseOneByRecipient(npcHandler.Target.Name, request.target.Value); if (isValidObjective && isValidRecipient) { int numberItemsOwed = Config.LazyItemChecking ? request.number.Value : request.number.Value - request.numberCollected.Value; bool isValidAmount = Game1.player.hasItemInInventory(itemHandler.Item.ParentSheetIndex, numberItemsOwed); if (isValidAmount) { // Remove only when quest giver is Robin if (request.target.Value.Equals("Robin")) { itemHandler.RemoveFromInventory(request.number.Value); } npcHandler.Update(0, true, null); Update(quest, request.reward.Value); } else { // Remove none and warn WarnAmountLow(request.target.Value.ToString(), numberItemsOwed); } } }
public void Open() { bool isValidItem = ProcessItemAndReport(itemHandler.Item); if (isValidItem && Game1.activeClickableMenu == null && Game1.player.CurrentTool == null) { List <string> options = NpcHandler.FindKnownNPCs(); Game1.activeClickableMenu = options != null ? new ChooseFromListMenu(options, OnSelectOption, false) : null; } }
private void ProcessGift(NpcHandler npcHandler) { string who = npcHandler.Target.Name; if (NpcHandler.CanReceiveGiftToday(who)) { int rating = itemHandler.GiftTasteRating(npcHandler); npcHandler.Update(rating, false, null); itemHandler.RemoveFromInventory(1); } }
public int GiftTasteRating(NpcHandler npcHandler) { if (Item == null) { return(0); } GiftTaste giftTaste = new GiftTaste(Item, npcHandler); return(giftTaste.Rating); }
public RavenClient(ILogger logger, IModuleManager moduleManager, INetworkPacketController controller) { this.logger = logger; this.Modules = moduleManager; this.client = new RavenNetworkClient(logger, RegisterPacketHandlers(controller)); this.auth = this.Modules.AddModule(new Authentication(this.client)); this.playerHandler = this.Modules.AddModule(new PlayerHandler()); this.npcHandler = this.Modules.AddModule(new NpcHandler()); this.objectHandler = this.Modules.AddModule(new ObjectHandler()); this.npcHandler = this.Modules.AddModule(new NpcHandler()); this.characterHandler = this.Modules.AddModule(new CharacterHandler()); this.chatMessageHandler = this.Modules.AddModule(new ChatMessageHandler()); }
private void UpdateDeliveryQuest(NpcHandler npcHandler, ItemHandler itemHandler, Quest quest) { ItemDeliveryQuest request = (ItemDeliveryQuest)quest; bool isValidObjective = ParseOneByObjective(itemHandler.Item.ParentSheetIndex, request.item.Value); bool isValidRecipient = ParseOneByRecipient(npcHandler.Target.Name, request.target.Value); // Clint's Attempt if (request.id.Value == 110 && isValidObjective && npcHandler.Target.Name.Equals("Emily")) { itemHandler.RemoveFromInventory(1); npcHandler.Update(250, true, "Clint"); Update(quest, 0); } else if (isValidRecipient && isValidObjective) { // Robin's Request if (request.id.Value == 113) { bool isValidAmount = Game1.player.hasItemInInventory(itemHandler.Item.ParentSheetIndex, 10); if (isValidAmount) { itemHandler.RemoveFromInventory(10); npcHandler.Update(250, true, null); Update(quest, request.moneyReward.Value); } else { // Remove none and warn WarnAmountLow(request.target.Value, 10); } } else if (quest.dailyQuest.Value) { itemHandler.RemoveFromInventory(1); npcHandler.Update(150, true, null); Update(quest, itemHandler.Item.Price * 3); } else { itemHandler.RemoveFromInventory(1); npcHandler.Update(250, true, null); Update(quest, request.moneyReward.Value); } } }
public void HandleSpell(int spellId) { Collider[] enemies = Physics.OverlapSphere(transform.position, 10.0f, enemiesMask); foreach (Collider enemy in enemies) { if (enemy.gameObject == gameObject) { continue; } NpcHandler npc = enemy.GetComponent <NpcHandler>(); if (npc) { npc.TakeDamage((spellId + 1) * 5.0f); } } TakePower((spellId + 1) * 5); }
private void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out RaycastHit hit, 100, interactLayer)) { NpcHandler npc = hit.transform.GetComponent <NpcHandler>(); if (!npc) { return; } if (npc.GetComponent <PlayerHandler>()) { return; } if (!targetRenderer || targetRenderer.gameObject != npc.gameObject) { if (targetRenderer) { ToggleOutline(targetRenderer, false); } targetRenderer = npc.GetComponentInChildren <MeshRenderer>(); ToggleOutline(targetRenderer, true); } targetDetailsPanel.UpdateData(npc); targetDetailsPanel.gameObject.SetActive(true); } else { if (targetRenderer) { ToggleOutline(targetRenderer, false); targetRenderer = null; } targetDetailsPanel.gameObject.SetActive(false); } }
public GameSocket(ISerializer serializer) : base(serializer) { _bagHandler = new BagHandler(this); _battleHandler = new BattleHandler(this); _dailyActivityHandler = new DailyActivityHandler(this); _equipHandler = new EquipHandler(this); _itemHandler = new ItemHandler(this); _messageHandler = new MessageHandler(this); _npcHandler = new NpcHandler(this); _petHandler = new PetHandler(this); _petNewHandler = new PetNewHandler(this); _playerHandler = new PlayerHandler(this); _prepaidHandler = new PrepaidHandler(this); _resourceHandler = new ResourceHandler(this); _skillHandler = new SkillHandler(this); _skillKeysHandler = new SkillKeysHandler(this); _taskHandler = new TaskHandler(this); _teamHandler = new TeamHandler(this); _entryHandler = new EntryHandler(this); _roleHandler = new RoleHandler(this); }
private void HandleNpcUpdates() { var stateChange = NpcHandler.PollEvent(); if (stateChange == null) { return; } switch (stateChange) { case NpcHealthUpdated healthChange: npcManager.OnNpcHealthChanged(healthChange.Entity, healthChange.Health, healthChange.MaxHealth, healthChange.Delta); break; case NpcDied death: npcManager.OnNpcDeath(death.Entity); break; case NpcRespawned respawn: npcManager.OnNpcRespawn(respawn.Entity); break; case NpcAnimationStateUpdated animation: npcManager.OnNpcAnimationStateChanged(animation.Entity, animation.AnimationState, animation.Enabled, animation.Trigger, animation.Action); break; case EntityAdded <Npc> add: npcManager.OnNpcAdded(add.Entity); break; case EntityUpdated <Npc> updated: npcManager.OnNpcUpdated(updated.Entity); break; case EntityRemoved <Npc> removed: npcManager.OnNpcRemoved(removed.Entity); break; } }
private void UpdateLostItemQuest(NpcHandler npcHandler, ItemHandler itemHandler, Quest quest) { if (quest.id.Value == 100 && npcHandler.Target.Name.Equals("Robin") && itemHandler.Item.Name.Equals("Lost Axe")) { // Robin's Lost Axe itemHandler.RemoveFromInventory(1); npcHandler.Update(250, true, null); Update(quest, 250); } else if (quest.id.Value == 102 && npcHandler.Target.Name.Equals("Lewis") && itemHandler.Item.Name.Equals("Lucky Purple Shorts")) { // Mayor's "Shorts" itemHandler.RemoveFromInventory(1); npcHandler.Update(250, true, null); Update(quest, 750); } else if (quest.id.Value == 107 && npcHandler.Target.Name.Equals("Linus") && itemHandler.Item.Name.Equals("Berry Basket")) { // Blackberry Basket itemHandler.RemoveFromInventory(1); npcHandler.Update(250, true, null); Update(quest, 0); } }
private void UpdateFishingQuest(NpcHandler npcHandler, ItemHandler itemHandler, Quest quest) { FishingQuest request = (FishingQuest)quest; bool isValidObjective = ParseOneByObjective(itemHandler.Item.ParentSheetIndex, request.whichFish.Value); bool isValidRecipient = ParseOneByRecipient(npcHandler.Target.Name, request.target.Value); if (isValidObjective && isValidRecipient) { int numberItemsOwed = Config.LazyItemChecking ? request.numberToFish.Value : request.numberToFish.Value - request.numberFished.Value; bool isValidAmount = Game1.player.hasItemInInventory(itemHandler.Item.ParentSheetIndex, numberItemsOwed); if (isValidAmount) { // Remove none npcHandler.Update(0, true, null); Update(quest, request.reward.Value); } else { // Remove none and warn WarnAmountLow(request.target.Value.ToString(), numberItemsOwed); } } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); #region textures, fonts, and shaders font_Arial = Content.Load <SpriteFont>("Arial"); font_Arial_Bold = Content.Load <SpriteFont>("Arial_Bold"); zoomEffect = Content.Load <Effect>("Effects/Zoom"); playerTexture = Content.Load <Texture2D>("Player/Player"); debugTexture = Content.Load <Texture2D>("Debug"); mouseTexture = Content.Load <Texture2D>("Gui/MousePointer"); BuildUi = Content.Load <Texture2D>("Gui/build_overlay"); BuildUiPreview = Content.Load <Texture2D>("Gui/PreviewBorder"); BuildUiFloor = Content.Load <Texture2D>("Gui/build_overlay_floor"); BuildUiWall = Content.Load <Texture2D>("Gui/build_overlay_wall"); BuildUiObject = Content.Load <Texture2D>("Gui/build_overlay_object"); selectedFloorTile = GetFloorID <AirFloor>(); selectedWallTile = GetWallID <AirWall>(); selectedObjectTile = GetObjectID <AirObject>(); TileHandler.LoadTileTextures(); NpcHandler.LoadNpcTextures(); #endregion mainWorld = new World(); mainWorld.Initialize(); base.LoadContent(); }
public GameSocket(ISerializer serializer) : base(serializer) { _achievementHandler = new AchievementHandler(this); _activityHandler = new ActivityHandler(this); _activityFavorHandler = new ActivityFavorHandler(this); _amuletHandler = new AmuletHandler(this); _arenaHandler = new ArenaHandler(this); _attendanceHandler = new AttendanceHandler(this); _bagHandler = new BagHandler(this); _battleHandler = new BattleHandler(this); _cardHandler = new CardHandler(this); _consignmentLineHandler = new ConsignmentLineHandler(this); _crossServerHandler = new CrossServerHandler(this); _dailyActivityHandler = new DailyActivityHandler(this); _demonTowerHandler = new DemonTowerHandler(this); _equipHandler = new EquipHandler(this); _exchangeHandler = new ExchangeHandler(this); _fashionHandler = new FashionHandler(this); _fightLevelHandler = new FightLevelHandler(this); _fleeHandler = new FleeHandler(this); _friendHandler = new FriendHandler(this); _functionHandler = new FunctionHandler(this); _functionOpenHandler = new FunctionOpenHandler(this); _giftOnlineHandler = new GiftOnlineHandler(this); _goddessHandler = new GoddessHandler(this); _guildBlessHandler = new GuildBlessHandler(this); _guildBossHandler = new GuildBossHandler(this); _guildDepotHandler = new GuildDepotHandler(this); _guildHandler = new GuildHandler(this); _guildShopHandler = new GuildShopHandler(this); _guildTechHandler = new GuildTechHandler(this); _hookSetHandler = new HookSetHandler(this); _interactHandler = new InteractHandler(this); _intergalMallHandler = new IntergalMallHandler(this); _itemHandler = new ItemHandler(this); _leaderBoardHandler = new LeaderBoardHandler(this); _limitTimeActivityHandler = new LimitTimeActivityHandler(this); _mailHandler = new MailHandler(this); _mapHandler = new MapHandler(this); _masteryHandler = new MasteryHandler(this); _medalHandler = new MedalHandler(this); _messageHandler = new MessageHandler(this); _mountHandler = new MountHandler(this); _npcHandler = new NpcHandler(this); _offlineAwardHandler = new OfflineAwardHandler(this); _onlineGiftHandler = new OnlineGiftHandler(this); _payGiftHandler = new PayGiftHandler(this); _petHandler = new PetHandler(this); _petNewHandler = new PetNewHandler(this); _playerHandler = new PlayerHandler(this); _prepaidHandler = new PrepaidHandler(this); _rankHandler = new RankHandler(this); _resourceDungeonHandler = new ResourceDungeonHandler(this); _resourceHandler = new ResourceHandler(this); _rewardHandler = new RewardHandler(this); _saleHandler = new SaleHandler(this); _shopMallHandler = new ShopMallHandler(this); _skillHandler = new SkillHandler(this); _skillKeysHandler = new SkillKeysHandler(this); _soloHandler = new SoloHandler(this); _stealHandler = new StealHandler(this); _sysSetHandler = new SysSetHandler(this); _taskHandler = new TaskHandler(this); _teamHandler = new TeamHandler(this); _tradeHandler = new TradeHandler(this); _treasureHandler = new TreasureHandler(this); _upLevelHandler = new UpLevelHandler(this); _vipHandler = new VipHandler(this); _vitalityHandler = new VitalityHandler(this); _wingHandler = new WingHandler(this); _activityRevelryHandler = new ActivityRevelryHandler(this); _auctionHandler = new AuctionHandler(this); _chatHandler = new ChatHandler(this); _daoYouHandler = new DaoYouHandler(this); _entryHandler = new EntryHandler(this); _roleHandler = new RoleHandler(this); _farmHandler = new FarmHandler(this); _five2FiveHandler = new Five2FiveHandler(this); _guildManagerHandler = new GuildManagerHandler(this); _xianYuanHandler = new XianYuanHandler(this); }
public GiftTaste(Object item, NpcHandler npcHandler) { string who = npcHandler.Target.Name; Rating = (int)(RateByRecipient(npcHandler.Target, item) * RateByCurrentDate(NpcHandler.IsBirthday(who)) * RateByQuality(item.Quality)); }