public void Start() { character = GameObject.Find ("Character"); characterConversationer = character.GetComponent<CharacterConversationer>(); thisScript = gameObject.GetComponent<Npc2Conversationer>(); }
public void Start() { character = GameObject.Find("Character"); characterConversationer = character.GetComponent <CharacterConversationer>(); thisScript = gameObject.GetComponent <Npc2Conversationer>(); }
public void Conversationer() { switch (nameOfNpc) { case "Npc1": npc = GameObject.Find("Npc1"); Npc1Conversationer dialogue1 = npc.GetComponent <Npc1Conversationer>(); dialogue1.enabled = true; dialogue1.Start(); break; case "Npc2": npc = GameObject.Find("Npc2"); Npc2Conversationer dialogue2 = npc.GetComponent <Npc2Conversationer>(); dialogue2.enabled = true; dialogue2.Start(); break; case "door1": characterConversationer.transform.position = new Vector2(280, 150); break; case "Npc4": break; default: break; } }