public override void OnInteract(GameObject interactor, Interaction interaction) { if (state == State.READY) { currentPumps++; SetPumpWait(); } else if (state == State.DONE) { nozzle.StartPumping(length, amountPerDrain); SetPumpPumpin(); } }
public override void OnInteract(GameObject interactor, Interaction interaction) { if (state == State.READY) { currentPumps++; SetPumpWait(); } else if (state == State.DONE) { nozzle.StartPumping(length, amountPerDrain); SetPumpPumpin(); } }