Пример #1
0
    void SelectedAStage()
    {
        InputMain.SetActive(false);
        NowLoading.SetActive(true);

        SceneManager.LoadScene(NextLevelToGo[SelectedStage]);
    }
Пример #2
0
 void QuitToTitleScreen()
 {
     InputMain.SetActive(false);
     NowLoading.SetActive(true);
     Time.timeScale = 1;
     Game.current.Progress.GameplayPaused = false;
     SceneManager.LoadScene("_TitleScreen");
 }
Пример #3
0
    void QuitToStageSelect()
    {
        Time.timeScale = 1;
        Game.current.Progress.GameplayPaused = false;

        InputMain.SetActive(false);
        NowLoading.SetActive(true);

        SceneManager.LoadScene("StageSelect");
    }
Пример #4
0
    void NextLevel()
    {
        myAudioSource.Stop();
        MenuAudioSource.Stop();
        //MenuOpeningSequence = 0;
        //TurnOffMenuObjects();
        //Color addToMenuColour = MenuDark.color;
        // addToMenuColour.a = 0;
        // MenuDark.color = addToMenuColour;

        //myCanvasObj.SetActive(false);
        Time.timeScale = 1;
        Game.current.Progress.GameplayPaused = false;
        InputMain.SetActive(false);
        NowLoading.SetActive(true);
        SceneManager.LoadScene(StangeNames[StageSequenceNumber + 1]);
        //LevelGM.Instance.PlayerRespawn();
    }