void SelectedAStage() { InputMain.SetActive(false); NowLoading.SetActive(true); SceneManager.LoadScene(NextLevelToGo[SelectedStage]); }
void QuitToTitleScreen() { InputMain.SetActive(false); NowLoading.SetActive(true); Time.timeScale = 1; Game.current.Progress.GameplayPaused = false; SceneManager.LoadScene("_TitleScreen"); }
void QuitToStageSelect() { Time.timeScale = 1; Game.current.Progress.GameplayPaused = false; InputMain.SetActive(false); NowLoading.SetActive(true); SceneManager.LoadScene("StageSelect"); }
void NextLevel() { myAudioSource.Stop(); MenuAudioSource.Stop(); //MenuOpeningSequence = 0; //TurnOffMenuObjects(); //Color addToMenuColour = MenuDark.color; // addToMenuColour.a = 0; // MenuDark.color = addToMenuColour; //myCanvasObj.SetActive(false); Time.timeScale = 1; Game.current.Progress.GameplayPaused = false; InputMain.SetActive(false); NowLoading.SetActive(true); SceneManager.LoadScene(StangeNames[StageSequenceNumber + 1]); //LevelGM.Instance.PlayerRespawn(); }