static public void NovelEvent(NovelWindowParts novelWindowParts, string context, EventSpriteRenderer characterSprite = null) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); //ウィンドウの表示 allEventMgr.UpdateGameObjectSet(novelWindowParts.GetUpdateGameObject()); allEventMgr.UpdateGameObjectsActiveSetExecute(true); if (characterSprite) { //スプライトの変更 characterSprite.GetSpriteRenderer().sprite = EnemyTrainerData.GetInstance().GetSprite(); //キャラクターの表示 allEventMgr.EventSpriteRendererSet( characterSprite , null , new Color32(255, 255, 255, 255) );; allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(0.3f); //ウェイト allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime()); } List <string> contexts = t13.Utility.ContextSlice(context, "\r\n\r\n"); for (int i = 0; i < contexts.Count; ++i) { //文字列の処理 allEventMgr.EventTextSet(novelWindowParts.GetNovelWindowEventText(), contexts[i]); allEventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); allEventMgr.AllUpdateEventExecute(0.6f); //Blinkの開始 allEventMgr.EventSpriteRendererSet(novelWindowParts.GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite()); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkStart); allEventMgr.AllUpdateEventExecute(); //Enterの押下待ち allEventMgr.EventTriggerSet(); //SE allEventMgr.SEAudioPlayOneShotEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathNovelNext())); //Blinkの終了 allEventMgr.EventSpriteRendererSet(novelWindowParts.GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite()); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkEnd); allEventMgr.AllUpdateEventExecute(); } //ウィンドウの初期化 allEventMgr.EventTextSet(novelWindowParts.GetNovelWindowEventText(), ""); allEventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); allEventMgr.AllUpdateEventExecute(); if (characterSprite) { //キャラクターの非表示 allEventMgr.EventSpriteRendererSet( characterSprite , null , new Color32(255, 255, 255, 0) );; allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(); } //ウィンドウの非表示 allEventMgr.UpdateGameObjectSet(novelWindowParts.GetUpdateGameObject()); allEventMgr.UpdateGameObjectsActiveSetExecute(false); }