public void DisplayMessageBox(string message) { messageBoxLabel.text = message; notificationTween.tweenTarget = messageBox; state = NotificationUIState.message; notificationTween.Play(true); }
public void HideMessageBox() { notificationTween.tweenTarget = messageBox; notificationTween.Play(false); state = NotificationUIState.none; }
public void CancelPartyChallenge() { if(state == NotificationUIState.teamChallengeWait || state == NotificationUIState.teamChallenge || state == NotificationUIState.challengerWait) { state = NotificationUIState.cancelTeamChallenge; partyChallenge.SetActive(true); partyChallengeMessage.text = "Battle arena challenge has been cancelled"; partyChallengeAcceptButtonLabel.text = "Confirm"; partyChallengeAcceptButton.SetActive(true); partyChallengeRejectButton.SetActive(false); //rejectbutton.setactive(false); } }
public void DisplayChallengerPartyWaiting() { notificationTween.tweenTarget = partyChallenge; partyChallengeMessage.text = "Waiting for your team to respond."; notificationTween.Play(true); state = NotificationUIState.challengerWait; partyChallengeAcceptButton.SetActive(false); partyChallengeRejectButton.SetActive(true); }
public void StartTeamChallenge() { partyChallengeMessage.text = "Entering the battle arena!"; state = NotificationUIState.teamChallengeLoading; }
public void HidePartyChallenge() { notificationTween.tweenTarget = partyChallenge; notificationTween.Play(false); state = NotificationUIState.none; //HACK reactivate the arena GUI after team matchmaking is cancelled GUIManager.Instance.NPCGUI.arenaGUI.isBusy = false; }
public void DisplayPartyChallenge(int enemyID, PhotonPlayer c) { challenger = c; notificationTween.tweenTarget = partyChallenge; notificationTween.Play(true); state = NotificationUIState.teamChallenge; RPGEnemy enemy = Storage.LoadById<RPGEnemy>(enemyID, new RPGEnemy()); partyChallengeMessage.text = challenger.name + " wants your help to defeat: " + enemy.Name; partyChallengeAcceptButton.SetActive(true); partyChallengeRejectButton.SetActive(true); partyChallengeAcceptButtonLabel.text = "Accept"; }
public void HideNotificationBox() { notificationBox.SetActive(false); state = NotificationUIState.none; }
public void DisplayNotificationBox(string name, PhotonPlayer player, int partyLeaderID) { notificationTween.tweenTarget = notificationBox; state = NotificationUIState.teamInvite; UpdateMessage(name + "would like to form a party with you!"); notificationTween.Play(true); prospectivePartyLeader = PhotonPlayer.Find(partyLeaderID); }
public void DisplayAddFriendNotification(string name, PhotonPlayer player) { challenger = player; challengerName = name; state = NotificationUIState.addfriend; UpdateMessage(name + "would like to add you as a friend"); notificationTween.tweenTarget = notificationBox; notificationTween.Play(true); }