Пример #1
0
    public IEnumerator Register(string username, string password)
    {
        JSONUser user = new JSONUser();

        user.name     = username;
        user.password = password;


        var bodyData = JsonUtility.ToJson(user, true);
        var postData = System.Text.Encoding.UTF8.GetBytes(bodyData);

        UnityWebRequest  request = UnityWebRequest.Post(ip + "/register", UnityWebRequest.kHttpVerbPOST);
        UploadHandlerRaw uH      = new UploadHandlerRaw(postData);

        request.uploadHandler = uH;
        request.SetRequestHeader("Content-Type", "application/json");

        yield return(request.SendWebRequest());

        if (request.isNetworkError)
        {
            Debug.Log(request.error);
        }
        else
        {
            token = request.downloadHandler.text;
            PlayerPrefs.SetString("token", token);
            PlayerPrefs.SetString("user", username);
            tokenSet = true;
            LoginEventInfo loginEvent = ScriptableObject.CreateInstance <LoginEventInfo>();
            loginEvent.eventState = LoginEventInfo.LoginEventState.REGISTRATION_SUCCESSFUL;
            NotificationTextScript.GetNotificationTextScript().SetNotificationTextAndShow("Registration successful! The game will start now!");
            EventSystem.EventSystem.FireEvent(loginEvent);
        }
    }
Пример #2
0
 public void OnLoginClickEvent()
 {
     if (usernameInput.text.Length >= 4)
     {
         if (passwordInput.text.CompareTo(passwordConfirmInput.text) == 0)
         {
             if (passwordInput.text.Length >= 4)
             {
                 StartCoroutine(APIHandler.getAPIHandler().Register(usernameInput.text, passwordInput.text));
             }
             else
             {
                 NotificationTextScript.GetNotificationTextScript()
                 .SetNotificationTextAndShow("Passwords is too short!");
             }
         }
         else
         {
             NotificationTextScript.GetNotificationTextScript()
             .SetNotificationTextAndShow("Passwords do not match!");
         }
     }
     else
     {
         NotificationTextScript.GetNotificationTextScript().SetNotificationTextAndShow("Username is too short!");
     }
 }
Пример #3
0
    private IEnumerator clearData()
    {
        UnityWebRequest request = UnityWebRequest.Delete(ip + "/entities");

        request.SetRequestHeader("Authorization", token);

        yield return(request.SendWebRequest());

        if (request.isNetworkError)
        {
            Debug.Log(request.error);
        }
        else
        {
            NotificationTextScript.GetNotificationTextScript().SetNotificationTextAndShow("All Data has been cleared successfully");
            BackToMenu();
        }
    }
Пример #4
0
    public IEnumerator Login(string username, string password)
    {
        JSONUser user = new JSONUser();

        user.name     = username;
        user.password = password;

        var bodyData = JsonUtility.ToJson(user, true);
        var postData = System.Text.Encoding.UTF8.GetBytes(bodyData);

        UnityWebRequest  request = UnityWebRequest.Post(ip + "/login", UnityWebRequest.kHttpVerbPOST);
        UploadHandlerRaw uH      = new UploadHandlerRaw(postData);

        request.uploadHandler = uH;
        request.SetRequestHeader("Content-Type", "application/json");

        yield return(request.SendWebRequest());

        if (request.isNetworkError)
        {
            Debug.Log(request.error);
        }
        else
        {
            if (!request.downloadHandler.text.Equals("Could not authenticate player"))
            {
                token = request.downloadHandler.text;
                PlayerPrefs.SetString("token", token);
                PlayerPrefs.SetString("user", username);
                tokenSet = true;
                LoginEventInfo loginEvent = ScriptableObject.CreateInstance <LoginEventInfo>();
                loginEvent.eventState = LoginEventInfo.LoginEventState.LOGIN_SUCCESSFUL;
                EventSystem.EventSystem.FireEvent(loginEvent);
                Debug.Log("Successfully logged in, Token : " + token);
            }
            else
            {
                NotificationTextScript.GetNotificationTextScript().SetNotificationTextAndShow("Invalid Login Data");
            }
        }
    }
Пример #5
0
 // Start is called before the first frame update
 void Start()
 {
     nts  = this;
     text = gameObject.GetComponentInChildren <Text>();
     notificationPulse = gameObject.GetComponent <LeanPulse>();
 }