public void displayNotifications() { Vector3 spawnPos = gameObject.transform.position; for (int i = 0; i < notificationList.getLength(); i++) { Notification tempNotification = notificationList.getNotificationAtIndex(i); spawnPos.y += -100 * i; notificationInstance = Instantiate(notificationPrefab, spawnPos, Quaternion.identity); notificationInstance.GetComponentInChildren <Text>().text = tempNotification.Sender + "\t" + tempNotification.Time + "\n" + tempNotification.Text; } }