IEnumerator spawnHunters(Vector2 position) { yield return(new WaitForSeconds(2.0f)); GetComponent <WorldAIDirector>().DispatchHunters(position); notificationHandler.AddHuntersDispatchedNotification(); }
IEnumerator spawnHunters(Vector2 position) { yield return(new WaitForSeconds(2.0f)); GetComponent <WorldAIDirector>().DispatchHunters(position); notificationHandler.AddHuntersDispatchedNotification(); }