private void ResCreateClubRoom(NotificationArg arg) { var data = arg.GetValue <ResCreateClubRoom>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } if (data.clubId != Data.Club.Id) { Debug.Log("收到不是当前俱乐部的消息"); return; } // 如果是自己创建的,就进入房间 if (data.uid == Data.User.Id) { Data.Game.Id = data.roomId; SceneManager.LoadScene("Game"); return; } // 如果是其他人创建的房间,则获取房间信息 Api.Room.GetRoom(data.roomId); }
GameInfo myGameInfo = null; // 记录当局自己的游戏信息,包括牌型,牌,座位号等 private void OnBroadcastShowCard(NotificationArg arg) { var data = arg.GetValue <BroadcastShowCard>(); if (data.code != 0) { MsgBox.ShowErr(data.msg, 2); return; } var game = data.game; foreach (var p in Data.Game.Players.Values) { if (p.Info.id != game.playerId) { PutCard(p.DeskId, "-1|-1|-1|-1|-1"); continue; } myGameInfo = game; } ui.GetChild("btnKanpai").visible = true; ui.GetChild("btnScores").visible = false; hideSetScoreTips(); nKanpaiTips = 6; showKanpaiTips(); }
private void OnDisconnected(NotificationArg arg) { Debug.LogWarning("网络连接中断"); isConnected = false; Manager.Inst.Connect(); }
private void OnBroadcastGameOver(NotificationArg arg) { var data = arg.GetValue <ResClubGameOver>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } var table = Tables.GetChildAt(data.tableId - 1).asCom; var info = table.GetChild("info").asRichTextField; for (var i = 1; i <= 10; i++) { var desk = table.GetChild("desk" + i); } var room = Data.Club.Info; Dictionary <string, string> vars = new Dictionary <string, string>(); vars["id"] = data.tableId + ""; vars["current"] = "0"; vars["count"] = room.count + ""; vars["score"] = scores[room.score]; vars["status"] = "等待中"; info.templateVars = vars; }
private void OnResUserInfo(NotificationArg arg) { var data = arg.GetValue <ResUserInfo>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } var p = Data.Game.GetPlayer(data.user.id); if (p == null) { Debug.LogWarning("当前房间列表不存在该用户:" + data.user.id); return; } Data.PlayerInfo info = new Data.PlayerInfo(); info.id = data.user.id; info.nick = data.user.nick; info.ip = data.user.ip; info.card = data.user.card; info.avatar = data.user.avatar; info.address = data.user.address; p.Info = info; p.PlayerUi.GetChild("name").text = data.user.nick; p.PlayerUi.GetChild("avatar").asLoader.url = Utils.Helper.GetReallyImagePath(data.user.avatar); p.PlayerUi.visible = true; }
void OnBroadcastJoin(NotificationArg arg) { BroadcastJoin data = arg.GetValue <BroadcastJoin>(); var p = CreatePlayer(data.x, data.y, data.playerID, data.type); players.Add(data.playerID, p); }
private void OnResRoom(NotificationArg arg) { var data = arg.GetValue <ResRoom>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } var room = data.room; var table = Tables.GetChildAt(room.tableId - 1).asCom; var info = table.GetChild("info").asRichTextField; for (var i = 1; i <= 10; i++) { var desk = table.GetChild("desk" + i); desk.data = room.tableId; } Dictionary <string, string> vars = new Dictionary <string, string>(); vars["id"] = room.tableId + ""; vars["current"] = room.current + ""; vars["count"] = room.count + ""; vars["score"] = scores[room.score]; vars["status"] = room.status == 0 ? "等待中" : "游戏中"; info.templateVars = vars; // 获取房间的玩家信息 Api.Club.ClubRoomUsers(room.id); }
void OnTouchMap(NotificationArg arg) { Vector3 targetPos = arg.GetValue <Vector3>(); hero.GetComponent <Player>().MoveTo(targetPos.x, targetPos.z); NetworkManager.Instance.SendMove((int)targetPos.x, (int)targetPos.z, hero.GetComponent <Player>().ID); }
void OnBroadcastLeave(NotificationArg arg) { BroadcastLeave data = arg.GetValue <BroadcastLeave>(); if (players.ContainsKey(data.playerID)) { var p = players[data.playerID]; Destroy(p); } }
void OnBroadcastMove(NotificationArg arg) { BroadcastMove data = arg.GetValue <BroadcastMove>(); if (players.ContainsKey(data.playerID)) { var p = players[data.playerID]; p.GetComponent <Player>().MoveTo(data.x, data.y); } }
void OnResCode(NotificationArg arg) { var data = arg.GetValue <ResCode>(); if (data.code != 0) { Utils.MsgBox.ShowErr(data.msg, 2); return; } Utils.MsgBox.ShowErr("验证码发送成功"); }
private void OnResRollText(NotificationArg arg) { var data = arg.GetValue <ResRollText>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } mainUI.GetChild("rollText").asCom.GetChild("rollText").text = data.rollText != ""? data.rollText:"仅供娱乐,请勿用于赌博活动。"; }
private void OnResClubUsers(NotificationArg arg) { var data = arg.GetValue <ResClubUsers>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } Data.Club.Users = data.users; updateUserList(); }
void OnResReg(NotificationArg arg) { var data = arg.GetValue <ResReg>(); if (data.code != 0) { Utils.MsgBox.ShowErr(data.msg, 2); return; } SceneManager.LoadScene("Login"); }
private void OnBroadcastSitClubRoom(NotificationArg arg) { var data = arg.GetValue <BroadcastSitClubRoom>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } updateDeskUser(data.tableId, data.deskId, data.avatar, data.nick); }
void OnResponseJoin(NotificationArg arg) { ResponseJoin data = arg.GetValue <ResponseJoin>(); PlayerData self = data.self; hero = CreatePlayer(self.x, self.y, self.playerID, self.type); foreach (PlayerData pdata in data.list) { players.Add(pdata.playerID, CreatePlayer(pdata.x, pdata.y, pdata.playerID, pdata.type)); } }
private void OnResReset(NotificationArg arg) { var data = arg.GetValue <ResReset>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } Utils.MsgBox.ShowErr("密码重置成功"); //SceneManager.LoadScene("Login"); }
private void OnBroadcastEditClub(NotificationArg arg) { var data = arg.GetValue <BroadcastEditClub>(); if (data.code != 0) { MsgBox.ShowErr(data.msg, 2); return; } Api.Club.GetClub(data.clubId); manageWindow.Hide(); }
private void OnResCreateClub(NotificationArg arg) { var data = arg.GetValue <ResCreateClub>(); if (data.code != 0) { MsgBox.ShowErr(data.msg, 2); return; } Data.Club.Id = data.clubId; createClubWindow.Hide(); SceneManager.LoadScene("Club"); }
private void OnResUserInfo(NotificationArg arg) { var data = arg.GetValue <ResUserInfo>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } Data.User.Info = data.user; updateInfo(); }
void OnResLogin(NotificationArg arg) { ResLogin data = arg.GetValue <ResLogin>(); if (data.code != 0) { MsgBox.ShowErr(data.msg, 2); return; } Debug.Log(data.code + " " + data.msg + " " + data.token); Data.User.Token = data.token; SceneManager.LoadScene("Menu"); }
private void OnResCreateRoom(NotificationArg arg) { var data = arg.GetValue <ResCreateRoom>(); if (data.code != 0) { MsgBox.ShowErr(data.msg, 2); return; } Data.Game.Id = data.roomId; createRoomWindow.Hide(); SceneManager.LoadScene("Game"); }
private void OnResLoginByToken(NotificationArg arg) { var data = arg.GetValue <ResLoginByToken>(); if (data.code != 0) { MsgBox.ShowErr(data.msg, 2); Data.User.Token = ""; SceneManager.LoadScene("Login"); return; } Debug.Log(data.code + " " + data.msg + " " + data.token); Data.User.Token = data.token; }
private void OnResClubUsers(NotificationArg arg) { var data = arg.GetValue <ResClubUsers>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } Data.Club.Users = data.users; usersWindow.Show(); usersWindow.position = new Vector3(); usersWindow.width = mainUI.width; usersWindow.height = mainUI.height; }
private void OnBroadcastBanker(NotificationArg arg) { var data = arg.GetValue <BroadcastBanker>(); if (data.code != 0) { MsgBox.ShowErr(data.msg, 2); return; } ui.GetChild("btnTimes").visible = false; Debug.Log("庄家是:" + data.game.playerId + " " + data.game.banker); if (Data.User.Id != data.game.playerId) { ui.GetChild("btnScores").visible = true; } foreach (var p in Data.Game.Players.Values) { if (p.Info.id == data.game.playerId) { p.IsBanker = true; var zhuang = p.PlayerUi.GetChild("zhuang"); var zScale = zhuang.scale; zhuang.position = zhuang.GlobalToLocal(cardCenterPlace.position); zhuang.SetScale(4f, 4f); zhuang.visible = true; zhuang.TweenMove(new Vector2(p.zhuangPos.x, p.zhuangPos.y), 0.5f); zhuang.TweenScale(new Vector2(zScale.x, zScale.y), 0.5f).OnComplete(() => { zhuang.SetScale(1f, 1f); }); } else { // 隐藏所有闲家家抢庄倍数 var tc = p.PlayerUi.GetController("times"); tc.selectedIndex = 0; } } hideSetScoreTips(); nScoreTips = 5; showSetScoreTips(); }
private void OnResExitClub(NotificationArg arg) { var data = arg.GetValue <ResExitClub>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } if (data.clubId != Data.Club.Id) { Debug.Log("收到不是当前茶楼的消息"); return; } exit(); }
private void OnResGameStart(NotificationArg arg) { var data = arg.GetValue <ResClubGameStart>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } if (data.clubId != Data.Club.Id) { Debug.LogWarning("收到不是当前茶楼的消息"); return; } Api.Room.GetRoom(data.roomId); }
private void OnBroadcastDefaultVoice(NotificationArg arg) { var data = arg.GetValue <BroadcastDefaultVoice>(); if (data.code != 0) { MsgBox.ShowErr(data.msg, 2); return; } if (data.roomId != Data.Game.Id) { Debug.Log("收到不属于该房间的消息,来自房间号:" + data.roomId); return; } if (data.voiceId < 0 || data.voiceId > 9 || data.sex < 0 || data.sex > 1) { Debug.Log("声音编号或性别不合法"); return; } var index = data.deskId - Data.Game.DeskId; if (index < 0) { index = 10 + index; } gameAudio.clip = Resources.Load <AudioClip>("Game/audio/voice/voice_" + data.voiceId + "_" + data.sex); gameAudio.Play(); // 自己不用显示 if (data.deskId == Data.Game.DeskId) { return; } var playerUi = ui.GetChild("player" + (index + 1)).asCom; var c = playerUi.GetController("speak"); c.selectedIndex = 1; playerUi.TweenScale(new Vector2(1, 1), 3).OnComplete(() => { c.selectedIndex = 0; }); }
private void OnBroadcastSitRoom(NotificationArg arg) { var data = arg.GetValue <BroadcastSitRoom>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); return; } if (data.roomId != Data.Game.Id) { Debug.LogWarning("收到不属于该房间的消息:BroadcastSitRoom"); return; } AddPlayer(data.deskId, data.uid); Api.User.GetUserInfo(data.uid); }
private void OnBroadcastJoinClub(NotificationArg arg) { var data = arg.GetValue <BroadcastJoinClub>(); if (data.code != 0) { MsgBox.ShowErr(data.msg); exit(); return; } if (data.uid == Data.User.Id) { Api.Club.GetClub(Data.Club.Id); Api.Club.ClubRooms(Data.Club.Id);// 获取当前茶楼所有房间信息 } }