Пример #1
0
 private void OnRoundEnd()
 {
     NoticeDisplayer.ShowMessage("Truck Unloaded!", 1.5f);
     Penguin.DisableCollisions();
     Penguin.ClearBags();
     DropZone.ClearBags();
     m_state = mg_bc_EGameState.STATE_ROUND_TRANSITION;
     Truck.StartRoundTransition(OnRoundTransitionHalf, OnRoundTransitionEnded);
 }
Пример #2
0
 public virtual void MinigameUpdate(float _deltaTime)
 {
     if (m_state != mg_bc_EGameState.STATE_GAME_OVER)
     {
         if (NoticeDisplayer != null)
         {
             NoticeDisplayer.NoticeUpdate(_deltaTime);
         }
         if (HintDisplayer != null)
         {
             HintDisplayer.HintUpdate(_deltaTime);
         }
         Penguin.PenguinUpdate(_deltaTime);
         Truck.TruckUpdate(_deltaTime);
         DropZone.DropUpdate(_deltaTime);
     }
 }
Пример #3
0
 private void OnRoundTransitionHalf()
 {
     NoticeDisplayer.ShowMessage("Next Truck!", 1.5f);
 }