private void Start() { _notice = GetComponent <NoticeBehaviour>(); _bow = GetComponentInChildren <BowBehaviour>(); _playerHp = GameObject.FindGameObjectWithTag("Player").GetComponent <HealthBehaviour>(); _nav = GetComponent <NavMeshAgent>(); }
private void Start() { _nav = GetComponent <NavMeshAgent>(); _notice = GetComponent <NoticeBehaviour>(); _nav.SetDestination(transform.position); _nav.ResetPath(); InvokeRepeating("LookForDestination", 1, .5f); if (Target == null) { Target = GameObject.FindWithTag("Player").transform; } }
private void Start() { _nav = GetComponent <NavMeshAgent>(); _notice = GetComponent <NoticeBehaviour>(); CalculateNextTarget(); }
private void Start() { _player = GameObject.FindGameObjectWithTag("Player").transform; _notice = GetComponent <NoticeBehaviour>(); }
private void Start() { _notice = GetComponent <NoticeBehaviour>(); }