Пример #1
0
 private void Awake()
 {
     Instance = this;
 }
Пример #2
0
 protected virtual void Awake()
 {
     patternSynch = GetComponent <PatternSynch>();
     objectPooler = GetComponent <NotePooler>();
 }
Пример #3
0
 private void Awake()
 {
     DontDestroyOnLoad(gameObject);
     patternController = GetComponent <PatternController>();
     notePooler        = GetComponent <NotePooler>();
 }