public void UpdateInfoText() { if (GameLogic.CurrentTool != global::NoteType.MOVE) { infotxt.text = ""; } else { switch (GlobalState.ShownNoteInfo) { case GlobalState.NoteInfo.NoteID: infotxt.text = NoteID.ToString(); break; case GlobalState.NoteInfo.NoteX: infotxt.text = (System.Math.Floor(GlobalState.CurrentChart.note_list[NoteID].x * 100) / 100).ToString("F2"); break; case GlobalState.NoteInfo.NoteY: infotxt.text = GlobalState.CurrentChart.note_list[NoteID].y.ToString("F2"); break; } } }