public void Fill(Color color) { Rect rect = currZoomToWorldScale; var rp = new RectParams { position = rect.center, scale = rect.size, level = zoomStack.Count, color = color }; var r = NoteFactory.CreateRect(rp); //rect = NodeFactory.CreateRect( }
public void Initialize(GridRect rect, Board1 board) { //Debug.Log($"Creating GraphicEntity: {rect}"); this.board = board; this.rect = rect; board.LockTiles(rect, this); var rectParams = board.GridRectToRectParams(rect); animatable = NoteFactory.CreateRect(rectParams); }
/***** PUBLIC STATIC METHOD *****/ public static Tile[,] CreateBoard(int cols, int rows, float length) { Debug.Log("Creating board " + cols + " " + rows); var board = new Tile[cols, rows]; // x, y var diagonal = length * 1.414f; var xmin = -(diagonal * (cols - 1)) / 2; var ymin = -(diagonal * (rows - 1)) / 2; for (int i = 0; i < cols; i++) { for (int j = 0; j < rows; j++) { var rp = new RectParams { x = xmin + i * diagonal, y = ymin + j * diagonal, width = length, height = length, color = new Color32(1, 104, 200, 255) }; var anim = NoteFactory.CreateRect(rp); var tile = anim.gameObject.AddComponent <Tile>(); board[i, j] = tile; } } for (int x = 0; x < cols; x++) { for (int y = 0; y < rows; y++) { var tile = (Tile)board.GetValue2(x, y); tile.AddAdjacentTile(Location.TopLeft, (Tile)board.GetValue2(x - 1, y - 1)); tile.AddAdjacentTile(Location.Top, (Tile)board.GetValue2(x, y - 1)); tile.AddAdjacentTile(Location.TopRight, (Tile)board.GetValue2(x + 1, y - 1)); tile.AddAdjacentTile(Location.Left, (Tile)board.GetValue2(x - 1, y)); tile.AddAdjacentTile(Location.Right, (Tile)board.GetValue2(x + 1, y)); tile.AddAdjacentTile(Location.BottomLeft, (Tile)board.GetValue2(x - 1, y + 1)); tile.AddAdjacentTile(Location.Bottom, (Tile)board.GetValue2(x, y + 1)); tile.AddAdjacentTile(Location.BottomRight, (Tile)board.GetValue2(x + 1, y + 1)); } } return(board); }
void Start() { anim = NoteFactory.CreateRect(rp); }