Пример #1
0
 public override ControllerState GetState()
 {
     if (EmergencyBrakingPushButton())
     {
         return(ControllerState.EBPB);
     }
     else if (TCSEmergencyBraking())
     {
         return(ControllerState.TCSEmergency);
     }
     else if (TCSFullServiceBraking())
     {
         return(ControllerState.TCSFullServ);
     }
     else if (OverchargeButtonPressed())
     {
         return(ControllerState.Overcharge);
     }
     else if (QuickReleaseButtonPressed())
     {
         return(ControllerState.FullQuickRelease);
     }
     else if (NotchController != null && NotchController.NotchCount() > 0)
     {
         return(NotchController.GetCurrentNotch().NotchStateType);
     }
     else
     {
         return(ControllerState.Dummy);
     }
 }
Пример #2
0
        public override float?GetStateFraction()
        {
            if (EmergencyBrakingPushButton() || TCSEmergencyBraking() || TCSFullServiceBraking() || QuickReleaseButtonPressed() || OverchargeButtonPressed())
            {
                return(null);
            }
            else if (NotchController != null)
            {
                if (NotchController.NotchCount() == 0)
                {
                    return(NotchController.CurrentValue);
                }
                else
                {
                    INotchController notch = NotchController.GetCurrentNotch();

                    if (!notch.Smooth)
                    {
                        if (notch.NotchStateType == ControllerState.Dummy)
                        {
                            return(NotchController.CurrentValue);
                        }
                        else
                        {
                            return(null);
                        }
                    }
                    else
                    {
                        return(NotchController.GetNotchFraction());
                    }
                }
            }
            else
            {
                return(null);
            }
        }