public Nota Add_Nota(Holder hold, Znak target = null, int input_delka = -1, float adapt = 0) { if (hold == null) { hold = hands[0]; } bool middle = true; if (target == null) { target = hold.Posledni; middle = false; } GameObject GO = Instantiate(proto_nota, paper.transform, false); GO.name = "nota " + hold.not + " " + hold.id; GO.SetActive(true); hold.not++; Nota made = GO.AddComponent <Nota>(); made.Do_data(); made.master = hold; made.Hand_id = hands.GetLength(0) - 1 + hold.id; if (adapt == 0) { if (input_delka == -1) { int tmp_delka = 1; for (int i = 4; i > -1; i--) { if (Math.Pow(2, i) <= takt) { tmp_delka = i; i = -1; } } made.Delka = tmp_delka; } else { made.Delka = input_delka; } } else { made.Adapt(adapt, false); } if (target != null) { if (middle && target.Next != null) { made.Next = target.Next; } else { hold.Posledni = made; } target.Next = made; made.Prev = target; made.Bump_pos(); } else { hold.Prvni = made; hold.Posledni = made; made.Linka = hold.first; made.Calc_Pos(); } made.Update_delka(); Do_Takty(hold); hold.vybrany = made; if (hold.nakonec != null) { hold.nakonec.add(made); } Select_hand(hold); Select_HUD.Adjust_HUD(made); return(made); }