public void left_from_north_is_west() { var direction = new North(_plateau); var newdirection = direction.TurnLeft(); Assert.That(newdirection, Is.TypeOf <West>()); }
public void Test_North_TurnLeft() { var direction = new North(); var left = direction.TurnLeft(); Assert.AreEqual("-1 0 W", left.GetDirectionAsString()); }
public void When_North_And_Turn_Left_Direction_Should_Be_West() { var direction = new North(_landscape); var newDirection = direction.TurnLeft(); Assert.That(newDirection, Is.TypeOf <West>()); }
public void When_Command_Is_Turn_Left_Expected_Direction_Is_West() { //Arrange var directionPoint = new North(_grid); //Act var actualResult = directionPoint.TurnLeft(); //Assert Assert.That(actualResult, Is.TypeOf(typeof(West))); }
public void North_TurnLeft_returns_West() { IDirection currentDirection = new North(); Assert.That(currentDirection.TurnLeft(), Is.TypeOf(typeof(West))); }