Пример #1
0
        public void NormalizedByte4()
        {
            // Test PackedValue
            Assert.Equal((uint)0x0, new NormalizedByte4(Vector4.Zero).PackedValue);
            Assert.Equal((uint)0x7F7F7F7F, new NormalizedByte4(Vector4.One).PackedValue);
            Assert.Equal(0x81818181, new NormalizedByte4(-Vector4.One).PackedValue);

            // Test ToVector4
            Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One).ToVector4()));
            Assert.True(Equal(Vector4.Zero, new NormalizedByte4(Vector4.Zero).ToVector4()));
            Assert.True(Equal(-Vector4.One, new NormalizedByte4(-Vector4.One).ToVector4()));
            Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One * 1234.0f).ToVector4()));
            Assert.True(Equal(-Vector4.One, new NormalizedByte4(Vector4.One * -1234.0f).ToVector4()));

            // Test Ordering
            float x = 0.1f;
            float y = -0.3f;
            float z = 0.5f;
            float w = -0.7f;

            Assert.Equal(0xA740DA0D, new NormalizedByte4(x, y, z, w).PackedValue);
            var n = new NormalizedByte4();

            n.PackFromRgba32(new Rgba32(141, 90, 192, 39));
            Assert.Equal(0xA740DA0D, n.PackedValue);

            Assert.Equal((uint)958796544, new NormalizedByte4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue);

            var rgb  = default(Rgb24);
            var rgba = default(Rgba32);
            var bgr  = default(Bgr24);
            var bgra = default(Bgra32);

            new NormalizedByte4(x, y, z, w).ToRgb24(ref rgb);
            Assert.Equal(rgb, new Rgb24(141, 90, 192));

            new NormalizedByte4(x, y, z, w).ToRgba32(ref rgba);
            Assert.Equal(rgba, new Rgba32(141, 90, 192, 39));

            new NormalizedByte4(x, y, z, w).ToBgr24(ref bgr);
            Assert.Equal(bgr, new Bgr24(141, 90, 192));

            new NormalizedByte4(x, y, z, w).ToBgra32(ref bgra);
            Assert.Equal(bgra, new Bgra32(141, 90, 192, 39));

            // http://community.monogame.net/t/normalizedbyte4-texture2d-gives-different-results-from-xna/8012/8
            var r = new NormalizedByte4();

            r.PackFromRgba32(new Rgba32(9, 115, 202, 127));
            r.ToRgba32(ref rgba);
            Assert.Equal(rgba, new Rgba32(9, 115, 202, 127));

            r.PackedValue = 0xff4af389;
            r.ToRgba32(ref rgba);
            Assert.Equal(rgba, new Rgba32(9, 115, 202, 127));
        }
Пример #2
0
        public void NormalizedByte4_ToRgba32()
        {
            // arrange
            var byte4    = new NormalizedByte4(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
            var expected = new Rgba32(Vector4.One);
            var actual   = default(Rgba32);

            // act
            byte4.ToRgba32(ref actual);

            Assert.Equal(expected, actual);
        }
Пример #3
0
        public void NormalizedByte4_ToRgba32()
        {
            // arrange
            var short4   = new NormalizedByte4(0.1f, -0.3f, 0.5f, -0.7f);
            var actual   = default(Rgba32);
            var expected = new Rgba32(141, 90, 192, 39);

            // act
            short4.ToRgba32(ref actual);

            // assert
            Assert.Equal(expected, actual);
        }