public void NormalizedByte2() { Assert.AreEqual(0x0, new NormalizedByte2(Vector2.Zero).PackedValue); Assert.AreEqual(0x7F7F, new NormalizedByte2(Vector2.One).PackedValue); Assert.AreEqual(0x8181, new NormalizedByte2(-Vector2.One).PackedValue); Assert.AreEqual(Vector2.One, new NormalizedByte2(Vector2.One).ToVector2()); Assert.AreEqual(Vector2.Zero, new NormalizedByte2(Vector2.Zero).ToVector2()); Assert.AreEqual(-Vector2.One, new NormalizedByte2(-Vector2.One).ToVector2()); Assert.AreEqual(Vector2.One, new NormalizedByte2(Vector2.One * 1234.0f).ToVector2()); Assert.AreEqual(-Vector2.One, new NormalizedByte2(Vector2.One * -1234.0f).ToVector2()); Assert.AreEqual(new Vector4(1, 1, 0, 1), ((IPackedVector) new NormalizedByte2(Vector2.One)).ToVector4()); Assert.AreEqual(new Vector4(0, 0, 0, 1), ((IPackedVector) new NormalizedByte2(Vector2.Zero)).ToVector4()); //Test Ordering float x = 0.1f; float y = -0.3f; Assert.AreEqual(0xda0d, new NormalizedByte2(x, y).PackedValue); var packed = new NormalizedByte2(x, y).PackedValue; var unpacked = new NormalizedByte2() { PackedValue = packed }.ToVector2(); Assert.AreEqual(x, unpacked.X, 0.01f); Assert.AreEqual(y, unpacked.Y, 0.01f); }
public void NormalizedByte2() { // Test PackedValue Assert.Equal(0x0, new NormalizedByte2(Vector2.Zero).PackedValue); Assert.Equal(0x7F7F, new NormalizedByte2(Vector2.One).PackedValue); Assert.Equal(0x8181, new NormalizedByte2(-Vector2.One).PackedValue); // Test ToVector2 Assert.True(Equal(Vector2.One, new NormalizedByte2(Vector2.One).ToVector2())); Assert.True(Equal(Vector2.Zero, new NormalizedByte2(Vector2.Zero).ToVector2())); Assert.True(Equal(-Vector2.One, new NormalizedByte2(-Vector2.One).ToVector2())); Assert.True(Equal(Vector2.One, new NormalizedByte2(Vector2.One * 1234.0f).ToVector2())); Assert.True(Equal(-Vector2.One, new NormalizedByte2(Vector2.One * -1234.0f).ToVector2())); // Test ToVector4 Assert.True(Equal(new Vector4(1, 1, 0, 1), new NormalizedByte2(Vector2.One).ToVector4())); Assert.True(Equal(new Vector4(0, 0, 0, 1), new NormalizedByte2(Vector2.Zero).ToVector4())); // Test ToScaledVector4. Vector4 scaled = new NormalizedByte2(-Vector2.One).ToScaledVector4(); Assert.Equal(0, scaled.X); Assert.Equal(0, scaled.Y); Assert.Equal(0, scaled.Z); Assert.Equal(1F, scaled.W); // Test PackFromScaledVector4. var pixel = default(NormalizedByte2); pixel.PackFromScaledVector4(scaled); Assert.Equal(0x8181, pixel.PackedValue); // Test Ordering float x = 0.1f; float y = -0.3f; Assert.Equal(0xda0d, new NormalizedByte2(x, y).PackedValue); var n = new NormalizedByte2(); n.PackFromRgba32(new Rgba32(141, 90, 0, 0)); Assert.Equal(0xda0d, n.PackedValue); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new NormalizedByte2(x, y).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(141, 90, 0)); new NormalizedByte2(x, y).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(141, 90, 0, 255)); new NormalizedByte2(x, y).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(141, 90, 0)); new NormalizedByte2(x, y).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(141, 90, 0, 255)); }
public void NormalizedByte2_ToRgb24() { // arrange var short4 = new NormalizedByte2(0.1f, -0.3f); var actual = default(Rgb24); var expected = new Rgb24(141, 90, 0); // act short4.ToRgb24(ref actual); // assert Assert.Equal(expected, actual); }
public void NormalizedByte2_ToArgb32() { // arrange var short4 = new NormalizedByte2(0.1f, -0.3f); var actual = default(Argb32); var expected = new Argb32(141, 90, 0, 255); // act short4.ToArgb32(ref actual); // assert Assert.Equal(expected, actual); }
public void NormalizedByte2_FromScaledVector4() { // arrange Vector4 scaled = new NormalizedByte2(-Vector2.One).ToScaledVector4(); var byte2 = default(NormalizedByte2); uint expected = 0x8181; // act byte2.FromScaledVector4(scaled); uint actual = byte2.PackedValue; // assert Assert.Equal(expected, actual); }
public void NormalizedByte2_ToScaledVector4() { // arrange var byte2 = new NormalizedByte2(-Vector2.One); // act Vector4 actual = byte2.ToScaledVector4(); // assert Assert.Equal(0, actual.X); Assert.Equal(0, actual.Y); Assert.Equal(0, actual.Z); Assert.Equal(1F, actual.W); }
public void NormalizedByte2_PackFromRgba32() { // arrange var byte2 = new NormalizedByte2(); var rgba = new Rgba32(141, 90, 0, 0); int expected = 0xda0d; // act byte2.PackFromRgba32(rgba); ushort actual = byte2.PackedValue; // assert Assert.Equal(expected, actual); }
public void NormalizedByte2() { // Test PackedValue Assert.Equal(0x0, new NormalizedByte2(Vector2.Zero).PackedValue); Assert.Equal(0x7F7F, new NormalizedByte2(Vector2.One).PackedValue); Assert.Equal(0x8181, new NormalizedByte2(-Vector2.One).PackedValue); // Test ToVector2 Assert.True(Equal(Vector2.One, new NormalizedByte2(Vector2.One).ToVector2())); Assert.True(Equal(Vector2.Zero, new NormalizedByte2(Vector2.Zero).ToVector2())); Assert.True(Equal(-Vector2.One, new NormalizedByte2(-Vector2.One).ToVector2())); Assert.True(Equal(Vector2.One, new NormalizedByte2(Vector2.One * 1234.0f).ToVector2())); Assert.True(Equal(-Vector2.One, new NormalizedByte2(Vector2.One * -1234.0f).ToVector2())); // Test ToVector4 Assert.True(Equal(new Vector4(1, 1, 0, 1), new NormalizedByte2(Vector2.One).ToVector4())); Assert.True(Equal(new Vector4(0, 0, 0, 1), new NormalizedByte2(Vector2.Zero).ToVector4())); // Test Ordering float x = 0.1f; float y = -0.3f; Assert.Equal(0xda0d, new NormalizedByte2(x, y).PackedValue); NormalizedByte2 n = new NormalizedByte2(); n.PackFromBytes(141, 90, 0, 0); Assert.Equal(0xda0d, n.PackedValue); byte[] rgb = new byte[3]; byte[] rgba = new byte[4]; byte[] bgr = new byte[3]; byte[] bgra = new byte[4]; new NormalizedByte2(x, y).ToXyzBytes(rgb, 0); Assert.Equal(rgb, new byte[] { 141, 90, 0 }); new NormalizedByte2(x, y).ToXyzwBytes(rgba, 0); Assert.Equal(rgba, new byte[] { 141, 90, 0, 255 }); new NormalizedByte2(x, y).ToZyxBytes(bgr, 0); Assert.Equal(bgr, new byte[] { 0, 90, 141 }); new NormalizedByte2(x, y).ToZyxwBytes(bgra, 0); Assert.Equal(bgra, new byte[] { 0, 90, 141, 255 }); }
private void GetColorData(Texture2D texture2D) { int colorDataLength = texture2D.Width * texture2D.Height; colorData = new Color[colorDataLength]; switch (texture2D.Format) { case SurfaceFormat.Color: texture2D.GetData<Color>(colorData); break; case SurfaceFormat.Alpha8: var alpha8Data = new Alpha8[colorDataLength]; texture2D.GetData<Alpha8>(alpha8Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)alpha8Data[i]).ToVector4()); } break; case SurfaceFormat.Bgr565: var bgr565Data = new Bgr565[colorDataLength]; texture2D.GetData<Bgr565>(bgr565Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgr565Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra4444: var bgra4444Data = new Bgra4444[colorDataLength]; texture2D.GetData<Bgra4444>(bgra4444Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra4444Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra5551: var bgra5551Data = new Bgra5551[colorDataLength]; texture2D.GetData<Bgra5551>(bgra5551Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra5551Data[i]).ToVector4()); } break; case SurfaceFormat.HalfSingle: var halfSingleData = new HalfSingle[colorDataLength]; texture2D.GetData<HalfSingle>(halfSingleData); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfSingleData[i]).ToVector4()); } break; case SurfaceFormat.HalfVector2: var halfVector2Data = new HalfVector2[colorDataLength]; texture2D.GetData<HalfVector2>(halfVector2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector2Data[i]).ToVector4()); } break; case SurfaceFormat.HalfVector4: var halfVector4Data = new HalfVector4[colorDataLength]; texture2D.GetData<HalfVector4>(halfVector4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector4Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte2: var normalizedByte2Data = new NormalizedByte2[colorDataLength]; texture2D.GetData<NormalizedByte2>(normalizedByte2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte2Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte4: var normalizedByte4Data = new NormalizedByte4[colorDataLength]; texture2D.GetData<NormalizedByte4>(normalizedByte4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte4Data[i]).ToVector4()); } break; case SurfaceFormat.Rg32: var rg32Data = new Rg32[colorDataLength]; texture2D.GetData<Rg32>(rg32Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rg32Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba64: var rgba64Data = new Rgba64[colorDataLength]; texture2D.GetData<Rgba64>(rgba64Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba64Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba1010102: var rgba1010102Data = new Rgba1010102[colorDataLength]; texture2D.GetData<Rgba1010102>(rgba1010102Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba1010102Data[i]).ToVector4()); } break; default: throw new Exception("Texture surface format not supported"); } }
private void GetColorData(Texture2D texture2D) { int colorDataLength = texture2D.Width * texture2D.Height; colorData = new Color[colorDataLength]; switch (texture2D.Format) { case SurfaceFormat.Single: var floatData = new float[colorDataLength]; texture2D.GetData <float>(floatData); for (int i = 0; i < colorDataLength; i++) { float brightness = floatData[i]; // Export as a greyscale image. colorData[i] = new Color(brightness, brightness, brightness); } break; case SurfaceFormat.Color: texture2D.GetData <Color>(colorData); break; case SurfaceFormat.Alpha8: var alpha8Data = new Alpha8[colorDataLength]; texture2D.GetData <Alpha8>(alpha8Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)alpha8Data[i]).ToVector4()); } break; case SurfaceFormat.Bgr565: var bgr565Data = new Bgr565[colorDataLength]; texture2D.GetData <Bgr565>(bgr565Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgr565Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra4444: var bgra4444Data = new Bgra4444[colorDataLength]; texture2D.GetData <Bgra4444>(bgra4444Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra4444Data[i]).ToVector4()); } break; case SurfaceFormat.Bgra5551: var bgra5551Data = new Bgra5551[colorDataLength]; texture2D.GetData <Bgra5551>(bgra5551Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)bgra5551Data[i]).ToVector4()); } break; case SurfaceFormat.HalfSingle: var halfSingleData = new HalfSingle[colorDataLength]; texture2D.GetData <HalfSingle>(halfSingleData); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfSingleData[i]).ToVector4()); } break; case SurfaceFormat.HalfVector2: var halfVector2Data = new HalfVector2[colorDataLength]; texture2D.GetData <HalfVector2>(halfVector2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector2Data[i]).ToVector4()); } break; case SurfaceFormat.HalfVector4: var halfVector4Data = new HalfVector4[colorDataLength]; texture2D.GetData <HalfVector4>(halfVector4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)halfVector4Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte2: var normalizedByte2Data = new NormalizedByte2[colorDataLength]; texture2D.GetData <NormalizedByte2>(normalizedByte2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte2Data[i]).ToVector4()); } break; case SurfaceFormat.NormalizedByte4: var normalizedByte4Data = new NormalizedByte4[colorDataLength]; texture2D.GetData <NormalizedByte4>(normalizedByte4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)normalizedByte4Data[i]).ToVector4()); } break; case SurfaceFormat.Rg32: var rg32Data = new Rg32[colorDataLength]; texture2D.GetData <Rg32>(rg32Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rg32Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba64: var rgba64Data = new Rgba64[colorDataLength]; texture2D.GetData <Rgba64>(rgba64Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba64Data[i]).ToVector4()); } break; case SurfaceFormat.Rgba1010102: var rgba1010102Data = new Rgba1010102[colorDataLength]; texture2D.GetData <Rgba1010102>(rgba1010102Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(((IPackedVector)rgba1010102Data[i]).ToVector4()); } break; default: throw new Exception("Texture surface format not supported"); } }
internal Color[] GetColorData() { int colorDataLength = Width * Height; var colorData = new Color[colorDataLength]; switch (Format) { case SurfaceFormat.Single: var floatData = new float[colorDataLength]; GetData(floatData); for (int i = 0; i < colorDataLength; i++) { float brightness = floatData[i]; // Export as a greyscale image. colorData[i] = new Color(brightness, brightness, brightness); } break; case SurfaceFormat.Color: GetData(colorData); break; case SurfaceFormat.Alpha8: var alpha8Data = new Alpha8[colorDataLength]; GetData(alpha8Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(alpha8Data[i].ToVector4()); } break; case SurfaceFormat.Bgr565: var bgr565Data = new Bgr565[colorDataLength]; GetData(bgr565Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(bgr565Data[i].ToVector4()); } break; case SurfaceFormat.Bgra4444: var bgra4444Data = new Bgra4444[colorDataLength]; GetData(bgra4444Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(bgra4444Data[i].ToVector4()); } break; case SurfaceFormat.Bgra5551: var bgra5551Data = new Bgra5551[colorDataLength]; GetData(bgra5551Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(bgra5551Data[i].ToVector4()); } break; case SurfaceFormat.HalfSingle: var halfSingleData = new HalfSingle[colorDataLength]; GetData(halfSingleData); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(halfSingleData[i].ToVector4()); } break; case SurfaceFormat.HalfVector2: var halfVector2Data = new HalfVector2[colorDataLength]; GetData(halfVector2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(halfVector2Data[i].ToVector4()); } break; case SurfaceFormat.HalfVector4: var halfVector4Data = new HalfVector4[colorDataLength]; GetData(halfVector4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(halfVector4Data[i].ToVector4()); } break; case SurfaceFormat.NormalizedByte2: var normalizedByte2Data = new NormalizedByte2[colorDataLength]; GetData(normalizedByte2Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(normalizedByte2Data[i].ToVector4()); } break; case SurfaceFormat.NormalizedByte4: var normalizedByte4Data = new NormalizedByte4[colorDataLength]; GetData(normalizedByte4Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(normalizedByte4Data[i].ToVector4()); } break; case SurfaceFormat.Rg32: var rg32Data = new Rg32[colorDataLength]; GetData(rg32Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(rg32Data[i].ToVector4()); } break; case SurfaceFormat.Rgba64: var rgba64Data = new Rgba64[colorDataLength]; GetData(rgba64Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(rgba64Data[i].ToVector4()); } break; case SurfaceFormat.Rgba1010102: var rgba1010102Data = new Rgba1010102[colorDataLength]; GetData(rgba1010102Data); for (int i = 0; i < colorDataLength; i++) { colorData[i] = new Color(rgba1010102Data[i].ToVector4()); } break; default: throw new Exception("Texture surface format not supported"); } return(colorData); }