Пример #1
0
        private void PreencherRegrasArParaArEArParaMaiorAr()
        {
            RolesArToGreatAs        = new List <RuleProduction>();
            RolesArToAr             = new List <RuleProduction>();
            RolesSubstituiArGreatAs = new List <RuleProduction>();
            RolesReplaceArParaAr    = new List <RuleProduction>();

            for (int i = 0; i < Normalized.Rules.Count; i++)
            {
                RuleProduction rAtual  = Normalized.Rules[i];
                var            destino = rAtual.Destiny.Copy();
                if (rAtual.IsFirstVariable())
                {
                    if (NewNames.ContainsKey(rAtual.Source))
                    {
                        if (NewNames[rAtual.Source].Id > NewNames[rAtual.FirstDestiny()].Id)
                        {
                            Normalized.Rules.Remove(rAtual);
                            i--;

                            List <RuleProduction> regrasDestino = Normalized.GetRules(rAtual.FirstDestiny());
                            RolesArToGreatAs.Add(rAtual);
                            //Remoção de Regra, decrementa i

                            for (int j = 0; j < regrasDestino.Count; j++)
                            {
                                RuleProduction regraTemp = Normalized.AddRule(rAtual.Source,
                                                                              regrasDestino[j].Destiny.AddRange(rAtual.SkipFirstDestiny()));
                                RolesSubstituiArGreatAs.Add(regraTemp);
                            }
                        }
                        else if (NewNames[rAtual.Source].Name == NewNames[rAtual.FirstDestiny()].Name)
                        {
                            RolesArToAr.Add(rAtual);
                            var bAtual = new Symbol(GetNewId(), string.Empty, false);
                            Normalized.Variables.Add(bAtual);
                            destino = destino.SkipFirst();
                            RuleProduction regraTemp = Normalized.AddRule(bAtual, destino);
                            RolesReplaceArParaAr.Add(regraTemp);
                            regraTemp = Normalized.AddRule(bAtual, destino.Add(bAtual));
                            RolesReplaceArParaAr.Add(regraTemp);

                            //Removi volta o i
                            Normalized.Rules.Remove(rAtual);
                            i--;

                            List <RuleProduction> regrasOrigem = Normalized.GetRules(rAtual.Source);

                            for (int j = 0; j < regrasOrigem.Count; j++)
                            {
                                regraTemp = Normalized.AddRule(rAtual.Source, regrasOrigem[j].Destiny.Add(bAtual));
                                RolesReplaceArParaAr.Add(regraTemp);
                            }
                        }
                    }
                }
            }
        }
Пример #2
0
        private void ColocarTerminalInicio()
        {
            for (int i = 0; i < Normalized.Rules.Count; i++)
            {
                RuleProduction rAtual = Normalized.Rules[i];

                if (!rAtual.Destiny[0].Terminal)
                {
                    //Removi regra volta regra
                    Normalized.Rules.Remove(rAtual);
                    i--;

                    var destino = rAtual.SkipFirstDestiny();

                    List <RuleProduction> regras = Normalized.GetRules(rAtual.FirstDestiny());

                    for (int j = 0; j < regras.Count; j++)
                    {
                        RuleProduction regraTemp = Normalized.AddRule(rAtual.Source, regras[j].Destiny.Copy().AddRange(destino));
                    }
                }
            }
        }
Пример #3
0
        //Removendo terminais no meio
        private void RemoveTerminalsNoMeio()
        {
            for (int i = 0; i < Normalized.Rules.Count; i++)
            {
                RuleProduction rAtual = Normalized.Rules[i];

                for (int j = 1; j < rAtual.Destiny.Count; j++)
                {
                    if (rAtual.Destiny[j].Terminal)
                    {
                        var variavelExclusiva = Normalized.CapturarVariavelExclusiva(rAtual.Destiny[j]);

                        if (variavelExclusiva == Symbol.EmptyVariable)
                        {
                            variavelExclusiva = new Symbol(GetNewId(), string.Empty, false);
                            Normalized.Variables.Add(variavelExclusiva);
                            Normalized.AddRule(variavelExclusiva, rAtual.Destiny);
                        }

                        rAtual.Destiny[j] = variavelExclusiva;
                    }
                }
            }
        }
Пример #4
0
        private void Normalize()
        {
            Normalized.VariableStart = simplified.VariableStart;
            Normalized.Terminals.AddRange(simplified.Terminals);
            Normalized.Variables.AddRange(simplified.Variables);

            for (int i = 0; i < simplified.Rules.Count; i++)
            {
                RuleProduction rgActual = simplified.Rules[i];

                var destiny = rgActual.Destiny;

                foreach (var item in DicVariablesTerminals)
                {
                    destiny = destiny.Replace(item.Key, item.Value);
                }

                if (destiny.Unitary)
                {
                    Normalized.AddRule(rgActual.Source, destiny);
                }
                else
                {
                    if (destiny.Count == 2 && !rgActual.DestinyContainsTerminal())
                    {
                        Normalized.AddRule(rgActual.Source, destiny);
                    }
                    else
                    {
                        List <SymbolList> destinys = new List <SymbolList>();

                        while (destiny.Count > 2)
                        {
                            destinys.Clear();
                            for (int k = 0; k < destiny.Count; k += 2)
                            {
                                if (k + 1 < destiny.Count)
                                {
                                    destinys.Add(new SymbolList(destiny[k], destiny[k + 1]));
                                }
                                else
                                {
                                    destinys.Add(new SymbolList(destiny[k]));
                                }
                            }

                            destiny = new SymbolList();
                            foreach (var des in destinys)
                            {
                                Symbol destinyVariable = des[0];
                                if (!des.Unitary)
                                {
                                    destinyVariable = Normalized.GetExclusiveVars(des);

                                    if (destinyVariable == Symbol.EmptyVariable)
                                    {
                                        destinyVariable = new Symbol(GetNewId(), string.Empty, false);
                                        Normalized.Variables.Add(destinyVariable);
                                        Normalized.AddRule(destinyVariable, des);
                                    }
                                }
                                destiny.Add(destinyVariable);
                            }
                        }
                        Normalized.AddRule(rgActual.Source, destiny);
                    }
                }
            }
        }