Пример #1
0
 public GameObject CreateRandomSweet(Vector3 position)
 {
     //int type = Random.Range(0, 6);
     //if (type == 1)
     {
         GameObject sweet     = Instantiate(sweetPrefabDict[SweetType.NORMAL], position, Quaternion.identity);
         BaseSweet  baseSweet = sweet.GetComponent <BaseSweet>();
         baseSweet.SweetType = SweetType.NORMAL;
         NormalSweet normalSweet = sweet.GetComponent <NormalSweet>();
         normalSweet.SetRandomSweetSprite();
         return(sweet);
     }
     //else
     //{
     //    return Instantiate(sweetPrefabDict[SweetType.NORMAL], position, Quaternion.identity);
     //}
 }