public static void GameMode_MiniGame_RoundThread(long RoundTime, NormalRoom room) { while (Utility.CurrentTimeMilliseconds() < RoundTime) { if (room.Survival == 0) //next round { break; } //wait all gameover or time } int point = 100 + 50 * room.Round; if (room.PlayingMapNum != 40006) { room.Players.Where(w => w.Attribute != 3 && !w.GameOver) .Join(room.DropItem, p => p.UserNum, d => d.UserNum, (p, d) => new { p, d }) .ToList().ForEach(f => f.d.MiniGamePoint += point); } int isnextround = 1; foreach (Account RoomPlayer in room.Players) { RoomPlayer.Connection.SendAsync(new GameRoom_MiniGame_RoundTime(RoomPlayer, room.Round, isnextround, 1, 0x1)); RoomPlayer.Connection.SendAsync(new GameRoom_MiniGame_UpdatePoint(room, 0x1)); } int nextround = room.Round + 1; int maxround = room.PlayingMapNum == 40003 ? 1 : 3; if (nextround == maxround) //endgame { int laptime = 100; foreach (var p in room.Players.Where(p => p.Attribute != 3) .Join(room.DropItem, p => p.UserNum, d => d.UserNum, (p, d) => new { p, d }) .OrderByDescending(o => o.d.MiniGamePoint).ThenBy(o => o.p.RoomPos)) { if (p.d.MiniGamePoint > 0) { p.d.Rank = room.Rank++; int mylabtime = laptime++; p.p.ServerLapTime = mylabtime; p.p.LapTime = mylabtime; p.d.MiniGameStarPoint = (int)Math.Round(p.d.MiniGamePoint / 4.5, MidpointRounding.AwayFromZero); UpdateUserPoint(p.p.UserNum, 2400, p.d.MiniGameStarPoint); } else { p.d.Rank = 98; p.p.ServerLapTime = 100000; p.p.LapTime = 100000; } } room.Result = GenResult_ForMiniGameMode(room, 0x1); room.RegisterItem(-1, -1, 2, 0x1049F00C, true); foreach (Account RoomPlayer in room.Players) { RoomPlayer.Connection.SendAsync(new GameRoom_GameUpdateEXP(RoomPlayer, 0x1)); } foreach (Account RoomPlayer in room.Players) { RoomPlayer.Connection.SendAsync(new GameRoom_GameResult2(RoomPlayer, room.Result)); RoomPlayer.Connection.SendAsync(new GameRoom_Hex("FF0102", 0x1)); foreach (Account Player in room.Players) { RoomPlayer.Connection.SendAsync(new GameRoom_RoomPosReady(Player.RoomPos, false, 0x1)); } RoomPlayer.Connection.SendAsync(new GameRoom_GoodsInfo(room, 0x1)); } foreach (Account RoomPlayer in room.Players) { //FF2D02A3220000C4C11400CB110000DB0800000E0C00001E0F0000 RoomPlayer.Connection.SendAsync(new GameRoom_UpdateIndividualGameRecord(RoomPlayer, 0x1)); } Thread.Sleep(5000); foreach (Account RoomPlayer in room.Players) { //MoveToGameRoom RoomPlayer.Connection.SendAsync(new MoveToGameRoom(0x1)); //9704 } room.GameEndSetNewRoomMaster(); room.addMatchTime(); room.StartAutoChangeRoomMaster(); //reset room.GameEndReset(); } }
public static async Task Execute_GameEnd(NormalRoom room, long EndTime, byte last) { room.addMatchTime(); while (Utility.CurrentTimeMilliseconds() < EndTime) { if (room.Players.Where(p => p.Attribute != 3).All(p => p.GameEndType > 0)) { foreach (Account player in room.Players.Where(p => p.GameEndType > 2 && p.Attribute != 3) .OrderBy(o => o.GameEndType).ThenByDescending(o => o.RaceDistance)) { if (player.GameEndType == 4) { player.Rank = 98; } else { player.Rank = 99; } Calc_DropItem(player, room, player.Rank, last); //await Task.Run(() => Calc_DropItem(player, room, player.Rank, last)); } break; } await Task.Delay(500); } ; await Task.Delay(4000); room.Result = GenResult(room, last); room.RegisterItem(-1, -1, 2, 0x1049F00C, true); try { foreach (Account RoomPlayer in room.Players) //更新自己EXP { RoomPlayer.Connection.SendAsync(new GameRoom_GameUpdateEXP(RoomPlayer, last)); } foreach (Account RoomPlayer in room.Players) { RoomPlayer.Connection.SendAsync(new GameRoom_GameResult2(RoomPlayer, room.Result)); RoomPlayer.Connection.SendAsync(new GameRoom_Hex(RoomPlayer, "FF0102", last)); foreach (Account Player in room.Players) { RoomPlayer.Connection.SendAsync(new GameRoom_RoomPosReady(RoomPlayer, Player.RoomPos, false, last)); } RoomPlayer.Connection.SendAsync(new GameRoom_GoodsInfo(RoomPlayer, room, last)); } foreach (Account RoomPlayer in room.Players) { //RoomPlayer.Connection.SendAsync(new GameRoom_Hex(RoomPlayer, "FF2D02000000000000000000000000000800000000000000000000", last)); //FF2D02A3220000C4C11400CB110000DB0800000E0C00001E0F0000 RoomPlayer.Connection.SendAsync(new GameRoom_UpdateIndividualGameRecord(RoomPlayer, last)); } await Task.Delay(6000); foreach (Account RoomPlayer in room.Players) { //MoveToGameRoom RoomPlayer.Connection.SendAsync(new GameRoom_Hex(RoomPlayer, "FF9503", last)); //9704 } } catch (Exception ex) { Console.WriteLine(ex.ToString()); } //reset room.Rank = 1; room.Result = null; room.DropItem.Clear(); room.isPlaying = false; foreach (Account RoomPlayer in room.Players) { RoomPlayer.IsReady = false; RoomPlayer.EndLoading = false; RoomPlayer.GameEndType = 0; } }