private void OnTriggerStay(Collider other) { if (other.tag == "Somen") { noodles = other.gameObject.GetComponent <Noodles>(); } }
public HomeController(noodlestoredbContext context) { this.db = context; // добавляем начальные данные if (db.Noodles.Count() == 0) { Noodles SeaFood = new Noodles { Name = "SeaFood", Company = "Lala", Price = 100, City = "Tokyo" }; Noodles Sea = new Noodles { Name = "Sea", Company = "La", Price = 10, City = "Soul" }; db.Noodles.AddRange(SeaFood, Sea); db.SaveChanges(); Orders order1 = new Orders { User = "******", Address = "Moscow", ContactPhone = "6", Noodle = SeaFood }; Orders order2 = new Orders { User = "******", Address = "Vladivostok", ContactPhone = "7", Noodle = Sea }; db.Orders.AddRange(order1, order2); db.SaveChanges(); } }
private void OnTriggerEnter(Collider collision) { if (collision.tag == "Somen") { PrevCollider = collision; noodle = collision.gameObject.GetComponent <Noodles>(); } }
public void HakkaNoodlesWithVegitableToppings() { noodles = new Vegitables(noodles); using (StringWriter sw = new StringWriter()) { Console.SetOut(sw); sw.WriteLine("{0} {1} {2}", noodles.getdescription(), noodles.Cost(), Environment.NewLine); string expected = string.Format("Vegetable Hakka Noodles , Vegitables {0}", noodles.Cost()); Assert.Equal(sw.ToString().Trim(), expected); } }
public void FriedNoodlesWithExtraSpicyToppings() { noodles = new ExtraSpicy(noodles); using (StringWriter sw = new StringWriter()) { Console.SetOut(sw); sw.WriteLine("{0} {1} {2}", noodles.getdescription(), noodles.Cost(), Environment.NewLine); string expected = string.Format("Fried Noodles , Extra Spicy {0}", noodles.Cost()); Assert.Equal(sw.ToString().Trim(), expected); } }
internal People() { noodles = new Noodles(); }