void Update() { // don't bother if not connected to decoder... if (!nt.isConnected()) { tryToConnect(1); // fast connection retry? if (!nt.isConnected()) { return; } } nframe++; // don't update the code-stuff if in slowdown mode.. if (nframe % Math.Max(FRAMESPERCODEBIT, 1) != 0) { return; } wasRunning = isRunning; isRunning = nt.updateStimulusState(nframe); if (!isRunning) { if (wasRunning && sequenceCompleteEvent != null) // we have just finished a nt sequence { sequenceCompleteEvent.Invoke(); } return; nt.startExpt(10, 10, .1f); } stimulusState = nt.getStimulusState(); Debug.Log(stimulusState); if (stimulusState != null && stimulusState.targetState >= 0) { logstr += stimulusState.targetState > 0 ? "*" : "."; } else { logstr += String.Format("{0:d} ", nframe); } if (logstr.Length > 60) { Debug.Log(logstr); logstr = ""; } nt.sendStimulusState(lastframetime); }
void Update() { // don't bother if not connected to decoder... if (!this.nt.isConnected()) { //Debug.Log("Noise-tag is not connected!"); return; } nframe++; // don't update the code-stuff if in slowdown mode.. //if (nframe % Math.Max(FRAMESPERCODEBIT,1) != 0) return; wasRunning = isRunning; isRunning = this.nt.updateStimulusState(nframe); if (!isRunning) { if (wasRunning && sequenceCompleteEvent != null) // we have just finished a nt sequence { sequenceCompleteEvent.Invoke(); } return; } stimulusState = nt.getStimulusState(); //if (stimulusState != null ) Debug.Log(stimulusState); if (stimulusState != null && stimulusState.target_idx >= 0 && stimulusState.target_idx < stimulusState.stimulusState.Length) { logstr += stimulusState.stimulusState[stimulusState.target_idx] > 0 ? "*" : "."; } else { logstr += "_"; } if (logstr.Length > 60) { Debug.Log(logstr); logstr = ""; } nt.sendStimulusState(lastframetime); }