public NoiseModWrapper(NoiseModWrapper copyFrom) { deformity = copyFrom.deformity; octaves = copyFrom.octaves; persistance = copyFrom.persistance; frequency = copyFrom.frequency; }
// Create the mod public override void Create(PQSMod_VertexPlanet _mod) { base.Create(_mod); // Create base types continental = new SimplexWrapper(mod.continental); continentalRuggedness = new SimplexWrapper(mod.continentalRuggedness); continentalSharpness = new NoiseModWrapper(mod.continentalSharpness); continentalSharpnessMap = new SimplexWrapper(mod.continentalSharpnessMap); terrainType = new SimplexWrapper(mod.terrainType); }