Пример #1
0
        public void Math_Interp_SCurve3_Somewhere_Test_2()
        {
            double v = 0.9;

            double expected = 0.972;

            Assert.AreEqual(expected, NoiseMath.SCurve3(v));
        }
Пример #2
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        public void Math_Interp_SCurve3_Somewhere_Test_1()
        {
            double v = 0.333;

            double expected = 0.258815;

            Assert.AreEqual(expected, Math.Round(NoiseMath.SCurve3(v), 6));
        }
Пример #3
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        public void Math_Interp_SCurve3_Middle_Test()
        {
            double v = 0.5;

            double expected = 0.5;

            Assert.AreEqual(expected, NoiseMath.SCurve3(v));
        }
Пример #4
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        public void Math_Interp_SCurve3_Upper_Test()
        {
            double v = 1;

            double expected = 1;

            Assert.AreEqual(expected, NoiseMath.SCurve3(v));
        }
Пример #5
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        internal static double GradientCoherentNoise(double x, double y, double z, int seed, NoiseQuality noiseQuality)
        {
            int x0 = (x > 0.0 ? (int)x : (int)x - 1);
            int x1 = x0 + 1;
            int y0 = (y > 0.0 ? (int)y : (int)y - 1);
            int y1 = y0 + 1;
            int z0 = (z > 0.0 ? (int)z : (int)z - 1);
            int z1 = z0 + 1;

            double xs = 0, ys = 0, zs = 0;

            switch (noiseQuality)
            {
            case NoiseQuality.Low:
                xs = (x - x0);
                ys = (y - y0);
                zs = (z - z0);
                break;

            case NoiseQuality.Standard:
                xs = NoiseMath.SCurve3(x - x0);
                ys = NoiseMath.SCurve3(y - y0);
                zs = NoiseMath.SCurve3(z - z0);
                break;

            case NoiseQuality.High:
                xs = NoiseMath.SCurve5(x - x0);
                ys = NoiseMath.SCurve5(y - y0);
                zs = NoiseMath.SCurve5(z - z0);
                break;
            }

            double n0  = GradientNoise(x, y, z, x0, y0, z0, seed);
            double n1  = GradientNoise(x, y, z, x1, y0, z0, seed);
            double ix0 = NoiseMath.LinearInterpolate(n0, n1, xs);

            n0 = GradientNoise(x, y, z, x0, y1, z0, seed);
            n1 = GradientNoise(x, y, z, x1, y1, z0, seed);
            double ix1 = NoiseMath.LinearInterpolate(n0, n1, xs);
            double iy0 = NoiseMath.LinearInterpolate(ix0, ix1, ys);

            n0  = GradientNoise(x, y, z, x0, y0, z1, seed);
            n1  = GradientNoise(x, y, z, x1, y0, z1, seed);
            ix0 = NoiseMath.LinearInterpolate(n0, n1, xs);
            n0  = GradientNoise(x, y, z, x0, y1, z1, seed);
            n1  = GradientNoise(x, y, z, x1, y1, z1, seed);
            ix1 = NoiseMath.LinearInterpolate(n0, n1, xs);
            double iy1 = NoiseMath.LinearInterpolate(ix0, ix1, ys);

            return(NoiseMath.LinearInterpolate(iy0, iy1, zs));
        }
Пример #6
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        /// <summary>
        /// See the documentation on the base class.
        /// <seealso cref="Module"/>
        /// </summary>
        /// <param name="x">X coordinate</param>
        /// <param name="y">Y coordinate</param>
        /// <param name="z">Z coordinate</param>
        /// <returns>Returns the computed value</returns>
        public override double GetValue(double x, double y, double z)
        {
            var    controlValue = SourceModules[2].GetValue(x, y, z);
            double alpha;

            if (EdgeFalloff > 0.0)
            {
                if (controlValue < (LowerBound - EdgeFalloff))
                {
                    // The output value from the control module is below the selector
                    // threshold; return the output value from the first source module.
                    return(SourceModules[0].GetValue(x, y, z));
                }
                else if (controlValue < (LowerBound + EdgeFalloff))
                {
                    // The output value from the control module is near the lower end of the
                    // selector threshold and within the smooth curve. Interpolate between
                    // the output values from the first and second source modules.
                    double lowerCurve = (LowerBound - EdgeFalloff);
                    double upperCurve = (LowerBound + EdgeFalloff);
                    alpha = NoiseMath.SCurve3((controlValue - lowerCurve) / (upperCurve - lowerCurve));
                    return(NoiseMath.Linear(SourceModules[0].GetValue(x, y, z),
                                            SourceModules[1].GetValue(x, y, z),
                                            alpha));
                }
                else if (controlValue < (UpperBound - EdgeFalloff))
                {
                    // The output value from the control module is within the selector
                    // threshold; return the output value from the second source module.
                    return(SourceModules[1].GetValue(x, y, z));
                }
                else if (controlValue < (UpperBound + EdgeFalloff))
                {
                    // The output value from the control module is near the upper end of the
                    // selector threshold and within the smooth curve. Interpolate between
                    // the output values from the first and second source modules.
                    double lowerCurve = (UpperBound - EdgeFalloff);
                    double upperCurve = (UpperBound + EdgeFalloff);
                    alpha = NoiseMath.SCurve3((controlValue - lowerCurve) / (upperCurve - lowerCurve));
                    return(NoiseMath.Linear(SourceModules[1].GetValue(x, y, z),
                                            SourceModules[0].GetValue(x, y, z),
                                            alpha));
                }
                else
                {
                    // Output value from the control module is above the selector threshold;
                    // return the output value from the first source module.
                    return(SourceModules[0].GetValue(x, y, z));
                }
            }
            else
            {
                if (controlValue < LowerBound || controlValue > UpperBound)
                {
                    return(SourceModules[0].GetValue(x, y, z));
                }
                else
                {
                    return(SourceModules[1].GetValue(x, y, z));
                }
            }
        }
Пример #7
0
        public override double GetValue(double x, double y, double z)
        {
            if (ModuleA == null)
            {
                throw new InvalidOperationException("ModuleA cannot be null");
            }
            if (ModuleB == null)
            {
                throw new InvalidOperationException("ModuleB cannot be null");
            }
            if (ControlModule == null)
            {
                throw new InvalidOperationException("Control cannot be null");
            }

            double controlValue = ControlModule.GetValue(x, y, z);

            if (edgeFalloff > 0.0)
            {
                if (controlValue < (LowerBound - edgeFalloff))
                {
                    // The output value from the control module is below the selector
                    // threshold; return the output value from the first source module.
                    return(ModuleA.GetValue(x, y, z));
                }
                double alpha;
                if (controlValue < (LowerBound + edgeFalloff))
                {
                    // The output value from the control module is near the lower end of the
                    // selector threshold and within the smooth curve. Interpolate between
                    // the output values from the first and second source modules.
                    double lowerCurve = (LowerBound - edgeFalloff);
                    double upperCurve = (LowerBound + edgeFalloff);
                    alpha = NoiseMath.SCurve3((controlValue - lowerCurve) / (upperCurve - lowerCurve));
                    return(NoiseMath.LinearInterpolate(ModuleA.GetValue(x, y, z), ModuleB.GetValue(x, y, z), alpha));
                }
                if (controlValue < (UpperBound - edgeFalloff))
                {
                    // The output value from the control module is within the selector
                    // threshold; return the output value from the second source module.
                    return(ModuleB.GetValue(x, y, z));
                }
                if (controlValue < (UpperBound + edgeFalloff))
                {
                    // The output value from the control module is near the upper end of the
                    // selector threshold and within the smooth curve. Interpolate between
                    // the output values from the first and second source modules.
                    double lowerCurve = (UpperBound - edgeFalloff);
                    double upperCurve = (UpperBound + edgeFalloff);
                    alpha = NoiseMath.SCurve3((controlValue - lowerCurve) / (upperCurve - lowerCurve));
                    return(NoiseMath.LinearInterpolate(ModuleB.GetValue(x, y, z), ModuleA.GetValue(x, y, z), alpha));
                }
                // Output value from the control module is above the selector threshold;
                // return the output value from the first source module.
                return(ModuleA.GetValue(x, y, z));
            }
            if (controlValue < LowerBound || controlValue > UpperBound)
            {
                return(ModuleA.GetValue(x, y, z));
            }
            return(ModuleB.GetValue(x, y, z));
        }
Пример #8
0
 public void SCurve3Test(double a, double expected)
 {
     Assert.Equal(expected, NoiseMath.SCurve3(a), 6);
 }