Пример #1
0
        static void Tutorial4()
        {
            Console.WriteLine("Begin Tutorial 4");

            RiggedMultifractal mountainTerrain = new RiggedMultifractal();
            Billow             baseFlatTerrain = new Billow();

            baseFlatTerrain.Frequency = 2.0;

            ScaleBias flatTerrain = new ScaleBias();

            flatTerrain[0]    = baseFlatTerrain;
            flatTerrain.Scale = 0.125;
            flatTerrain.Bias  = -0.75;

            Perlin terrainType = new Perlin();

            terrainType.Frequency   = 0.5;
            terrainType.Persistence = 0.25;

            Select finalTerrain = new Select();

            finalTerrain[0]         = flatTerrain;
            finalTerrain[1]         = mountainTerrain;
            finalTerrain.Controller = terrainType;
            finalTerrain.SetBounds(0.0, 1000.0);
            finalTerrain.FallOff = 0.125;

            NoiseMap             heightMap        = new NoiseMap();
            NoiseMapBuilderPlane heightMapBuilder = new NoiseMapBuilderPlane();;

            heightMapBuilder.SetSourceModule(finalTerrain);
            heightMapBuilder.SetDestNoiseMap(heightMap);
            heightMapBuilder.SetDestSize(256, 256);
            heightMapBuilder.SetBounds(6.0, 10.0, 1.0, 5.0);
            heightMapBuilder.Build();

            RendererImage renderer = new RendererImage();
            NoiseImage    image    = new NoiseImage();

            renderer.SetSourceNoiseMap(heightMap);
            renderer.SetDestImage(image);
            renderer.ClearGradient();
            renderer.AddGradientPoint(-1.00, new Color(32, 160, 0, 255));   // grass
            renderer.AddGradientPoint(-0.25, new Color(224, 224, 0, 255));  // dirt
            renderer.AddGradientPoint(0.25, new Color(128, 128, 128, 255)); // rock
            renderer.AddGradientPoint(1.00, new Color(255, 255, 255, 255)); // snow
            renderer.EnableLight();
            renderer.SetLightContrast(3.0);
            renderer.SetLightBrightness(2.0);
            renderer.Render();

            WriterBMP writer = new WriterBMP();

            writer.SetSourceImage(image);
            writer.SetDestFilename("tutorial4.bmp");
            writer.WriteDestFile();

            Console.WriteLine("End Tutorial 4");
        }
Пример #2
0
        static void Tutorial3()
        {
            Console.WriteLine("Begin Tutorial 3");
            Perlin               myModule         = new Perlin();
            NoiseMap             heightMap        = new NoiseMap();
            NoiseMapBuilderPlane heightMapBuilder = new NoiseMapBuilderPlane();

            heightMapBuilder.SetSourceModule(myModule);
            heightMapBuilder.SetDestNoiseMap(heightMap);
            heightMapBuilder.SetDestSize(256, 256);
            heightMapBuilder.SetBounds(6.0, 10.0, 1.0, 5.0);

            RendererImage renderer = new RendererImage();
            NoiseImage    image    = new NoiseImage();

            renderer.SetSourceNoiseMap(heightMap);
            renderer.SetDestImage(image);

            WriterBMP writer = new WriterBMP();

            writer.SetSourceImage(image);

            renderer.ClearGradient();
            renderer.AddGradientPoint(-1.0000, new Color(0, 0, 128, 255));    // deeps
            renderer.AddGradientPoint(-0.2500, new Color(0, 0, 255, 255));    // shallow
            renderer.AddGradientPoint(0.0000, new Color(0, 128, 255, 255));   // shore
            renderer.AddGradientPoint(0.0625, new Color(240, 240, 64, 255));  // sand
            renderer.AddGradientPoint(0.1250, new Color(32, 160, 0, 255));    // grass
            renderer.AddGradientPoint(0.3750, new Color(224, 224, 0, 255));   // dirt
            renderer.AddGradientPoint(0.7500, new Color(128, 128, 128, 255)); // rock
            renderer.AddGradientPoint(1.0000, new Color(255, 255, 255, 255)); // snow
            renderer.EnableLight();
            renderer.SetLightContrast(3.0);                                   // Triple the contrast
            renderer.SetLightBrightness(2.0);                                 // Double the brightness
            for (int octave = 1; octave <= 6; octave++)
            {
                for (int frecuency = 1; frecuency <= 8; frecuency = frecuency * 2)
                {
                    for (int persistence = 1; persistence <= 3; persistence++)
                    {
                        myModule.OctaveCount = octave;
                        myModule.Frequency   = frecuency;
                        myModule.Persistence = persistence / 4.0f;
                        heightMapBuilder.Build();
                        renderer.Render();
                        writer.SetDestFilename("tutorial3-" + octave + "-" + frecuency + "-" + persistence + ".bmp");
                        writer.WriteDestFile();
                    }
                }
            }

            Console.WriteLine("End Tutorial 3");
        }
Пример #3
0
        static void Tutorial2()
        {
            Console.WriteLine("Begin Tutorial 2");
            Perlin               myModule         = new Perlin();
            NoiseMap             heightMap        = new NoiseMap();
            NoiseMapBuilderPlane heightMapBuilder = new NoiseMapBuilderPlane();

            heightMapBuilder.SetSourceModule(myModule);
            heightMapBuilder.SetDestNoiseMap(heightMap);
            heightMapBuilder.SetDestSize(256, 256);
            heightMapBuilder.SetBounds(2.0, 6.0, 1.0, 5.0);
            heightMapBuilder.Build();

            RendererImage renderer = new RendererImage();
            NoiseImage    image    = new NoiseImage();

            renderer.SetSourceNoiseMap(heightMap);
            renderer.SetDestImage(image);
            renderer.Render();

            WriterBMP writer = new WriterBMP();

            writer.SetSourceImage(image);
            writer.SetDestFilename("tutorial2-1.bmp");
            writer.WriteDestFile();

            renderer.ClearGradient();
            renderer.AddGradientPoint(-1.0000, new Color(0, 0, 128, 255));    // deeps
            renderer.AddGradientPoint(-0.2500, new Color(0, 0, 255, 255));    // shallow
            renderer.AddGradientPoint(0.0000, new Color(0, 128, 255, 255));   // shore
            renderer.AddGradientPoint(0.0625, new Color(240, 240, 64, 255));  // sand
            renderer.AddGradientPoint(0.1250, new Color(32, 160, 0, 255));    // grass
            renderer.AddGradientPoint(0.3750, new Color(224, 224, 0, 255));   // dirt
            renderer.AddGradientPoint(0.7500, new Color(128, 128, 128, 255)); // rock
            renderer.AddGradientPoint(1.0000, new Color(255, 255, 255, 255)); // snow
            renderer.Render();
            writer.SetDestFilename("tutorial2-2.bmp");
            writer.WriteDestFile();

            renderer.EnableLight();
            renderer.Render();
            writer.SetDestFilename("tutorial2-3.bmp");
            writer.WriteDestFile();

            renderer.SetLightContrast(3.0); // Triple the contrast
            renderer.Render();
            writer.SetDestFilename("tutorial2-4.bmp");
            writer.WriteDestFile();

            renderer.SetLightBrightness(2.0); // Double the brightness
            renderer.Render();
            writer.SetDestFilename("tutorial2-5.bmp");
            writer.WriteDestFile();

            heightMapBuilder.SetDestSize(256 * 2, 256);
            heightMapBuilder.SetBounds(2.0, 10.0, 1.0, 5.0);
            heightMapBuilder.Build();
            renderer.Render();
            writer.SetDestFilename("tutorial2-6.bmp");
            writer.WriteDestFile();

            Console.WriteLine("End Tutorial 2");
        }