Пример #1
0
 public float GetHeightUnscale(float x, float y, float z)
 {
     return(Noise.CoherentNoise3D(x, y, z, octaves, persistance, lacunarity, scale.x, scale.y, scale.z, seed));
 }
Пример #2
0
 public bool GetProbability(float x, float y, float z)
 {
     return(Noise.CoherentNoise3D(x, y, z, octaves, persistance, lacunarity, scale.x, scale.y, scale.z, seed) > probability);
 }