Пример #1
0
 private void InitializeCreateNodeMenu()
 {
     if (createNodeMenuItems == null)
     {
         createNodeMenuItems = NodifyEditorUtilities.FindNodeTypes();
     }
 }
Пример #2
0
    private void HandleEditorEvents(NodeGroup group)
    {
        int multi_select_nodes = EditorPrefs.GetInt("nodify.hotkeys.multi_select_nodes", 303);

        // Begin Context Menu Controls
        if (Event.current.type == EventType.ContextClick)
        {
            if (NodifyEditorUtilities.currentConnectingAnchor != null)
            {
                NodifyEditorUtilities.currentConnectingAnchor = null;

                Event.current.Use();
            }
            else
            {
                ShowNodeCreationMenu();

                Event.current.Use();
            }
        }


        if (Event.current.type == EventType.KeyDown)
        {
            // Begin Focus Element Control
            if (Event.current.keyCode == (KeyCode)EditorPrefs.GetInt("nodify.hotkeys.focus_on_selected_node2", 102) && NodifyPreferencesGUI.GetAdditionalButtons(EditorPrefs.GetInt("nodify.hotkeys.focus_on_selected_node", 0)))
            {
                if (Selection.activeGameObject != null)
                {
                    if (Selection.activeGameObject.GetComponent <Node>())
                    {
                        FocusNode(group, Selection.activeGameObject.GetComponent <Node>());
                    }

                    if (Selection.activeGameObject.GetComponent <Anchor>())
                    {
                        FocusNode(group, Selection.activeGameObject.GetComponent <Anchor>().parent);
                    }
                }
                ForceRepaint();
            }

            if (Event.current.keyCode == KeyCode.Delete || Event.current.keyCode == KeyCode.Backspace)
            {
                for (int i = Selection.gameObjects.Length - 1; i >= 0; i--)
                {
                    GameObject obj = Selection.gameObjects[i];

                    if (obj != NodifyEditorUtilities.currentSelectedGroup.gameObject && (obj.GetComponent <Node>() || obj.GetComponent <Anchor>()))
                    {
                        if (EditorUtility.DisplayDialog("Are you sure?", "Do you wish to delete the node: " + obj.name, "Delete", "Cancel"))
                        {
                            NodifyEditorUtilities.SafeDestroy(obj);
                        }
                    }
                }
            }
        }

        // Begin Mouse Selection Events
        if (NodifyEditorUtilities.currentManipulatingNode == null && NodifyPreferencesGUI.GetAdditionalButtons(EditorPrefs.GetInt("nodify.hotkeys.multi_select_nodes", 303)))
        {
            switch (Event.current.type)
            {
            case EventType.MouseDown:
                if (Event.current.button == 0)
                {
                    MouseSelectionStartPoint = Event.current.mousePosition;
                    MouseSelection           = true;
                    ForceRepaint();
                }
                break;

            case EventType.MouseUp:
                if (MouseSelection == true)
                {
                    SelectNodesInRect(RectExtensions.GetRectFromPoints(MouseSelectionStartPoint, Event.current.mousePosition));
                    MouseSelection = false;
                }
                ForceRepaint();
                break;

            case EventType.MouseDrag:
                if (Event.current.button == 0)
                {
                    ForceRepaint();
                }
                else if (Event.current.button == 2)     // Begin Mouse Drag Controls
                {
                    if (new Rect(0, 0, position.width, position.height).Contains(Event.current.mousePosition))
                    {
                        Vector2 mouseDelta     = Event.current.delta;
                        Vector2 mouseZoomDelta = (1f / group.editorZoomAmount) * mouseDelta;

                        group.editorWindowOffset += mouseZoomDelta;

                        Event.current.Use();
                    }
                }
                break;
            }
        }

        if (Event.current.type == EventType.MouseDrag && multi_select_nodes != 0 && !NodifyPreferencesGUI.GetAdditionalButtons(EditorPrefs.GetInt("nodify.hotkeys.multi_select_nodes", 303)))
        {
            if (new Rect(0, 0, position.width, position.height).Contains(Event.current.mousePosition))
            {
                Vector2 mouseDelta     = Event.current.delta;
                Vector2 mouseZoomDelta = (1f / group.editorZoomAmount) * mouseDelta;

                group.editorWindowOffset += mouseZoomDelta;
            }
        }

        // Begin Zoom Controls
        if (Event.current.type == EventType.ScrollWheel)
        {
            group.editorZoomAmount -= Event.current.delta.y / 80;
            group.editorZoomAmount  = (float)System.Math.Round((double)Mathf.Clamp(group.editorZoomAmount, minimumZoomFactor, maximumZoomFactor), 2);

            Event.current.Use();
        }

        if (Event.current.type == EventType.MouseDown && multi_select_nodes != 0 && NodifyPreferencesGUI.GetAdditionalButtons(EditorPrefs.GetInt("nodify.hotkeys.deselect_all", 303)))
        {
            Selection.objects = new UnityEngine.Object[0];

            Event.current.Use();
        }

        // Begin Drag & Drop Components into Variables
        if (Event.current.type == EventType.DragPerform || Event.current.type == EventType.DragUpdated)
        {
            DragAndDrop.visualMode = DragAndDropVisualMode.Link;

            if (Event.current.type == EventType.DragPerform)
            {
                DragAndDrop.AcceptDrag();

                foreach (UnityEngine.Object obj in DragAndDrop.objectReferences)
                {
                    foreach (CreateMenu nodeMenu in NodifyEditorUtilities.FindNodeTypes())
                    {
                        if (nodeMenu.type.BaseType.IsGenericType)
                        {
                            if (nodeMenu.type.BaseType.GetGenericArguments()[0] == obj.GetType())
                            {
                                GameObject nodeObj = new GameObject(obj.GetType().Name);

                                                                #if UNITY_5
                                Node nodeClass = (Node)nodeObj.AddComponent(nodeMenu.type);
                                                                #else
                                Node nodeClass = (Node)UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(nodeObj, "Assets/Nodify/Editor/NodifyEditorWindow.cs (635,32)", nodeMenu.type.Name);
                                                                #endif

                                nodeClass.editorPosition     = Event.current.mousePosition - group.editorWindowOffset;
                                nodeClass.editorResourceIcon = nodeMenu.iconResourcePath;
                                nodeClass.OnEditorNodeCreated();
                                nodeObj.transform.parent = group.transform;

                                nodeClass.GetType().GetField("value").SetValue(nodeClass, obj);
                            }
                        }
                    }
                }
            }
        }
    }