public void AddNodeType(NODE_TYPE nodeType) { Node_Draw_Info_Item item = new Node_Draw_Info_Item(nodeType); item.GetTypeName(); string name = string.Format("{0}/{1}", _nodeTypeName, item._nodeName); KeyValuePair <string, Node_Draw_Info_Item> kv = new KeyValuePair <string, Node_Draw_Info_Item>(name, item); _nodeArr.Add(kv); }
public void AddNodeType(NODE_TYPE nodeType, string nodeName, int identification) { Node_Draw_Info_Item item = new Node_Draw_Info_Item(nodeType); item.SetName(nodeName); item.SetIdentification(identification); string name = string.Format("{0}/{1}", _nodeTypeName, nodeName); KeyValuePair <string, Node_Draw_Info_Item> kv = new KeyValuePair <string, Node_Draw_Info_Item>(name, item); _nodeArr.Add(kv); }
// 添加节点 private void AddNode(Node_Draw_Info_Item info, Vector3 mousePosition, int openSubTreeId) { NodeValue newNodeValue = new NodeValue(); newNodeValue.id = GetNewNodeId(); if (_behaviorTreeData.rootNodeId < 0) { _behaviorTreeData.rootNodeId = newNodeValue.id; newNodeValue.isRootNode = true; } newNodeValue.nodeName = info._nodeName; newNodeValue.identificationName = info._identificationName; newNodeValue.NodeType = (int)info._nodeType; newNodeValue.parentNodeID = -1; newNodeValue.function = NodeDescript.GetFunction((NODE_TYPE)info._nodeType); RectT rectT = new RectT(); Rect rect = new Rect(mousePosition.x, mousePosition.y, rectT.width, rectT.height); newNodeValue.position = RectTool.RectToRectT(rect); newNodeValue.parentSubTreeNodeId = openSubTreeId; NodeList.Add(newNodeValue); if (openSubTreeId >= 0) { bool hasEntryNode = false; for (int i = 0; i < NodeList.Count; ++i) { if (NodeList[i].parentSubTreeNodeId == openSubTreeId && (NodeList[i].subTreeEntry)) { hasEntryNode = true; break; } } if (!hasEntryNode) { ChangeSubTreeEntryNode(newNodeValue.parentSubTreeNodeId, newNodeValue.id); } } }
// 添加节点 private void AddNode(Node_Draw_Info_Item info, Vector3 mousePosition) { NodeValue newNodeValue = new NodeValue(); newNodeValue.id = GetNewNodeId(); if (_behaviorTreeData.rootNodeId < 0) { _behaviorTreeData.rootNodeId = newNodeValue.id; newNodeValue.isRootNode = true; } newNodeValue.nodeName = info._nodeName; newNodeValue.identification = info._identification; newNodeValue.NodeType = (int)info._nodeType; newNodeValue.parentNodeID = -1; Rect rect = new Rect(mousePosition.x, mousePosition.y, 100, 100); newNodeValue.position = RectTool.RectToRectT(rect); NodeList.Add(newNodeValue); }
// 添加节点 private void AddNode(Node_Draw_Info_Item info, Vector3 mousePosition, int subMachineId) { AddNode(info._nodeName, (IDENTIFICATION)info._identification, info._nodeType, mousePosition, subMachineId); }