void CreateNodeObject(Node node, Vector2 location) { GameObject clone; clone = Instantiate(nodePrefab, location, nodePrefab.transform.rotation); NodeUIHandler nodeUI = clone.GetComponent <NodeUIHandler>(); nodeUI.myNode = node; nodeUI.myNode.location = location; activeUIElements.Add(clone); }
// Start is called before the first frame update void Start() { ui_handler = FindObjectOfType <NodeUIHandler>(); pu_handler = FindObjectOfType <PowerUpUIHandler>(); }