public NodeInfo (NodeInfo parent, MemberInfo mi, object instance) : this (parent, NodeTypes.Other, mi, instance, null) { // set type switch (mi.MemberType) { case MemberTypes.NestedType: case MemberTypes.TypeInfo: this.type = NodeTypes.Type; break; case MemberTypes.Constructor: this.type = NodeTypes.Constructor; break; case MemberTypes.Event: this.type = NodeTypes.Event; break; case MemberTypes.Field: this.type = NodeTypes.Field; break; case MemberTypes.Method: this.type = NodeTypes.Method; break; case MemberTypes.Property: this.type = NodeTypes.Property; break; default: this.type = NodeTypes.Other; break; } }
// Vertex Constructor protected Node(NodeTypes type, List<Road> roads, Point position, bool green) { Type = type; Roads = roads; Position = position; Green = green; }
//Constructor public ExpressionModel(ExpressionModel parent) { _parent = parent; if (parent != null) { _types = parent.Types; } }
public NodeInfo (NodeInfo parent, NodeTypes type, object reflectionObject, object reflectionInstance, object description) { this.parent = parent; this.type = type; this.reflectionObject = reflectionObject; this.reflectionInstance = reflectionInstance; this.description = description; }
static int CountType (NodeInfo root, NodeTypes type) { int count = 0; while (root != null) { if (root.NodeType == type) ++count; root = root.Parent; } return count; }
private Node(string n, List<Vector1D> levels) { this.center = GetTwo(n, "pos", UnitsOfMeasure.Points); this.size = new Vector2D(GetOne(n, "width", UnitsOfMeasure.Inches), GetOne(n, "height", UnitsOfMeasure.Inches)); this.name = GetName(n); this.label = GetValue(n, "label") ?? name; var index = levels.IndexOf(center.Y); center.Y += index * levelspacer; var shape = GetValue(n, "shape"); this.nodeType = shape == "AND" ? NodeTypes.AND : shape == "OR" ? NodeTypes.OR : NodeTypes.Unknown; }
public NodeInfo (NodeInfo parent, NodeTypes type, object reflectionObject, object reflectionInstance) : this (parent, type, reflectionObject, reflectionInstance, null) { }
public TagStoreObj(NodeTypes _type, PARAMETER _param) { m_Type = _type; m_Param = _param; isFailed = isEval = false; }
public GeneratorAttribute(NodeTypes NodeType) { this.NodeType = NodeType; }
protected override void Update(GameTime gameTime) { MouseState mouse = Mouse.GetState(); Vector3 point = getMapPoint(cam.Unproject(mouse.X, mouse.Y)); cam.Position = new Vector3(player.Postion.X, player.Postion.Y, cam.Position.Z); Node node = map.GetNode((int)point.X, (int) point.Y ); cam.Target = player.Postion; if (node != null) { if (mouse.LeftButton == ButtonState.Pressed && mouse.LeftButton == oldstate.LeftButton) { var type = NodeFactory.Get(newNodeType); node.SetType(type); } else if (mouse.RightButton == ButtonState.Pressed && mouse.RightButton == mouse.RightButton) { newNodeType = node.Type.Type; } if (mouse.MiddleButton == ButtonState.Pressed && mouse.MiddleButton != oldstate.MiddleButton) { point = new Vector3((int)point.X, (int)point.Y, 0); var torch = EntityFactory.GetTorch(); torch.SetPosition(point); map.SpawnLight(torch); render.AddLight(torch); gameWorld.AddEntity(torch); itemgroup.Instances.Add(torch); } if (Keyboard.GetState().IsKeyDown(Keys.L)) { var ent = EntityFactory.GetWorm(); ent.Postion = point; gameWorld.AddEntity(ent); entitygroup.Instances.Add(ent); } } oldstate = mouse; map.Update(cam); base.Update(gameTime); }
private void ShowContexMenu(NodeTypes _nodeType, Point location) { ContextMenu cm = new ContextMenu(); MenuItem item = null; switch (_nodeType) { case NodeTypes.Nope: break; case NodeTypes.FunctionLevel: item = new MenuItem("Get Args", GetArgs); cm.MenuItems.Add(item); break; case NodeTypes.ComplexValue: item = new MenuItem("Get Members", GetMembers); cm.MenuItems.Add(item); break; case NodeTypes.Primitive: item = new MenuItem("Show Value", GetValue); cm.MenuItems.Add(item); break; } if (item != null) { cm.Show(paramTree, location); } }
public Block() { type = NodeTypes.none; obj = null; blocked = false; }
/*/// <summary> /// Gets the default edge type (direction) to be used in the /// event that the 'directed' attribute of an edge is not included /// </summary> /// <param name="defaultEdgeType">The value of the edgedefault attribute</param> private static GraphType GetDefaultEdgeType(string defaultEdgeType) { GraphType determinedEdgeType = GraphType.Undirected; if (defaultEdgeType != null && defaultEdgeType.ToLower().Equals("directed")) { determinedEdgeType = GraphType.Directed; } return determinedEdgeType; }*/ /// <summary> /// Reads an XML node from the specified XmlReader /// </summary> /// <param name="reader">Reader from which to read the node from</param> private NodeMapData ReadNode(XmlReader reader, NodeTypes defaultNodeType) { NodeMapData objNode; string nodeId = reader.GetAttribute("id"); if (defaultNodeType == NodeTypes.Icon) { objNode = new IconNodeMapData(nodeId); } else { objNode = new TextNodeMapData(nodeId); } if (reader.ReadToDescendant("data")) { Attributes.Attribute newAttribute = null; AttributeValue newAttributeValue = null; // Loop over all data elements. These are the attributes do { // Record the attributes string dataKey = reader.GetAttribute("key"); string dataValue = reader.ReadElementContentAsString(); // Determine if we are dealing with a node property if (dataKey.StartsWith(NODE_PROPERTY_PREFIX)) { string propName = dataKey.Substring(NODE_PROPERTY_PREFIX.Length); switch (propName) { case "Description": objNode.Description = dataValue; break; case "DisplayValue": objNode.Label = dataValue; break; case "SelectionColor": SolidColorBrush selectionColor = Conversion.HexColorToBrush(dataValue); objNode.SelectionColor = selectionColor.Color; break; case "ImageSource": ((IconNodeMapData)objNode).ImageSource = new Uri(dataValue, UriKind.RelativeOrAbsolute); break; case "Height": double height = double.Parse(dataValue); objNode.Dimension = new Size(objNode.Dimension.Width, height); break; case "Width": double width = double.Parse(dataValue); objNode.Dimension = new Size(width, objNode.Dimension.Height); break; case "Position": string[] splitPosition = dataValue.Split(','); objNode.Position = new Point(double.Parse(splitPosition[0]), double.Parse(splitPosition[1])); break; case "IsHidden": objNode.IsHidden = bool.Parse(dataValue); break; case "BackgroundColor": SolidColorBrush backgroundColor = Conversion.HexColorToBrush(dataValue); objNode.BackgroundColor = backgroundColor.Color; break; default: // TODO prop is for a different version of SnagL break; } // TODO do we only want to do whats above when what is commented out below fails? /*// Attempt to set the node propety if ((SetExportablePropertyValue(dataKey, objNode, dataValue))) _logger.WriteLogEntry(LogLevel.INFO, string.Format("The Node property [{0}] was set to '{1}'", dataKey, dataValue), null, null); else { // The property might be for the view model so try // and set the view model if ((SetExportablePropertyValue(dataKey, objNode, dataValue))) _logger.WriteLogEntry(LogLevel.INFO, string.Format("The NodeVM property [{0}] was set to '{1}'", dataKey, dataValue), null, null); else _logger.WriteLogEntry(LogLevel.ERROR, string.Format("Unable to set the property [{0}] to the specified value [{1}]", dataKey, dataValue), null, null); }*/ } else // Determine if we are dealing with an attribute { if (dataKey.StartsWith(NODE_ATTRIBUTE_PREFIX)) { // Determine if we are dealing with a descriptor or a value if (dataKey.EndsWith(ATTRIBUTE_DESCRIPTOR_SUFFIX)) newAttribute = CreateAttribute(dataValue); else if (dataKey.EndsWith(ATTRIBUTE_VALUE_SUFFIX)) { newAttributeValue = new AttributeValue(dataValue); } } else // If we are here, we are not dealing with SnagL formatted GraphML { // We are dealing with an unknown data element so we // are going to treat it like a new attribute // Determine if we are dealing with a descriptor or a value newAttribute = new Attributes.Attribute(dataKey); newAttributeValue = new AttributeValue(dataValue); } // Check if we have a valid Attribute and AttributeValue class if (newAttribute != null && newAttributeValue != null) { AttributeMapData objAttribute = new AttributeMapData(newAttribute.Name, newAttributeValue.Value); objNode.Attributes.Add(objAttribute.Name, objAttribute); objAttribute.SemanticType = newAttribute.SemanticType; objAttribute.SimilarityMeasure = newAttribute.PreferredSimilarityMeasure; objAttribute.IsHidden = !newAttribute.Visible; newAttribute = null; newAttributeValue = null; } } } while (reader.LocalName == "data" || (string.IsNullOrEmpty(reader.LocalName) && reader.ReadToNextSibling("data"))); } return objNode; }
private void SetNodeType(NodeTypes type) { object obj = Viewport.GetObjByGridPos(); if (obj is Node) { if (type == NodeTypes.Light && ((Node)obj).Type == NodeTypes.Light) ((Node)obj).Green = !((Node)obj).Green; else ((Node)obj).Type = type; Viewport.Nodes.Refresh(); } }
public static NodeType Get(NodeTypes type) { NodeType o = null; switch (type) { case NodeTypes.Earth: o = new NodeType { Color = new Vector3(.6f, .5f, 0.4f), Texture = new Vector3(0, 0, 0), ResolveCollision = HardCollision, Opacity = 1.0f, Textures = { {"0000", new Vector3(0, 0, 0)}, {"1000", new Vector3(0, 1, 0)}, {"0100", new Vector3(0, 2, 0)}, {"1100", new Vector3(0, 3, 0)}, {"0010", new Vector3(0, 4, 0)}, {"1010", new Vector3(0, 5, 0)}, {"0110", new Vector3(0, 6, 0)}, {"1110", new Vector3(0, 7, 0)}, {"0001", new Vector3(0, 8, 0)}, {"1001", new Vector3(0, 9, 0)}, {"0101", new Vector3(0, 10, 0)}, {"1101", new Vector3(0, 11, 0)}, {"0011", new Vector3(0, 12, 0)}, {"1011", new Vector3(0, 13, 0)}, {"0111", new Vector3(0, 14, 0)}, {"1111", new Vector3(0, 15, 0)}, } }; break; case NodeTypes.Soil: o = new NodeType { Color = new Vector3(.6f, .55f, 0.55f), Texture = new Vector3(13, 0, 0), ResolveCollision = HardCollision, Opacity = 1.0f, Textures = { {"0000", new Vector3(2, 5, 0)}, {"1000", new Vector3(2, 5, 0)}, {"0100", new Vector3(2, 5, 0)}, {"1100", new Vector3(1, 6, 0)}, {"0010", new Vector3(2, 5, 0)}, {"1010", new Vector3(2, 5, 0)}, {"0110", new Vector3(2, 5, 0)}, {"1110", new Vector3(2, 5, 0)}, {"0001", new Vector3(2, 5, 0)}, {"1001", new Vector3(1, 5, 0)}, {"0101", new Vector3(2, 5, 0)}, {"1101", new Vector3(2, 5, 0)}, {"0011", new Vector3(3, 5, 0)}, {"1011", new Vector3(2, 5, 0)}, {"0111", new Vector3(2, 5, 0)}, {"1111", new Vector3(2, 5, 0)}, } }; break; case NodeTypes.Air: o = new NodeType { Color = Vector3.One, Texture = new Vector3(14, 0, 0), CanCollide = false, CanRender = false, //Emission = new Vector3(.1f, .125f, 0.25f), }; break; case NodeTypes.EarthBack: o = new NodeType { Color = Vector3.One, Texture = new Vector3(14, 0, 0), CanCollide = false, CanRender = true, }; break; case NodeTypes.Water: o = new AnimatedNode { Animation = new PassiveAnimationSet { Frames = waterAnims.Frames, ActiveAnimation = "0" }, CanCollide = true, CanRender = true, //ReflectionAngle = 0.1f, Color = new Vector3(0.5f, 0.5f, 1), Opacity = 0.1f, ResolveCollision = Slowdown, }; break; case NodeTypes.Lava: o = new AnimatedNode { Animation = new PassiveAnimationSet { Frames = lavaAnims.Frames, ActiveAnimation = "0" }, Color = new Vector3(1.0f, 0.3f, 0.0f), ResolveCollision = HardCollision, Opacity = 0.9f, Emission = new Vector3(1f, 0.3f, 0.0f), }; break; case NodeTypes.Cloud: o = new NodeType { Color = Vector3.One, Texture = new Vector3(15, 15, 0), Opacity = 0.2f, CanCollide = false, }; break; case NodeTypes.Brick: o = new NodeType { Color = new Vector3(0.9f, 0.9f, 0.9f), Texture = new Vector3(1f, 7f, 0), ResolveCollision = HardCollision, Opacity = 1.0f, }; break; case NodeTypes.BrickBack: o = new NodeType { CanCollide = false, Texture = new Vector3(2f, 7f, 0), Color = new Vector3(0.6f, 0.6f, 0.5f), }; break; default: o = new NodeType(); o.Color = Vector3.One; o.CanCollide = true; o.ResolveCollision = NodeFactory.HardCollision; o.Opacity = 1; o.Texture = new Vector3(15, 15, 0); break; } o.Type = type; return o; }
public Node(NodeTypes nodeType, Vector3 target) { NodeType = nodeType; Target = target; }
public static NodeType Get(NodeTypes type, bool renderable) { var o = NodeFactory.Get(type); o.CanRender = renderable; return o; }
/// <summary> /// This factory method creates and returns a new Berico.LinkAnalysis.ViewModel. /// NodeViewModelBase instance based on the provided NodeType /// </summary> /// <param name="type">The type of node that should be created</param> /// <param name="node">The underlying data for the node</param> /// <returns>a new Berico.LinkAnalysis.ViewModel.NodeViewlModelBase instance</returns> public static NodeViewModelBase GetNodeViewModel(NodeTypes type, Node node, string scope) { // Create the appropriate viewmodel for the node based on // the provided type value switch (type) { case NodeTypes.Icon: return new IconNodeViewModel(node, scope); case NodeTypes.Simple: return null; case NodeTypes.Text: return new TextNodeViewModel(node, scope); default: return new TextNodeViewModel(node, scope); } }
/// <summary> /// Initializes a new instance of the <see cref="DomNode"/> class. /// </summary> /// <param name="obj"> /// The object. /// </param> /// <param name="type"> /// The type. /// </param> /// <param name="name"> /// The name. /// </param> public DomNode(object obj, NodeTypes type, string name = "") { this.DomObject = obj; this.Type = type; this.Name = string.IsNullOrEmpty(name) ? obj.ToString() : name; }
public static NodeType Get(NodeTypes type, Vector3 texture) { var o = NodeFactory.Get(type); o.CanRender = true; o.Texture = texture; return o; }
public Node(NodeTypes nodeType, Vector3 target, float duration) { NodeType = nodeType; Target = target; Duration = duration; }
public NodeInfo (NodeInfo parent, NodeTypes type) : this (parent, type, null, null, null) { }