public override NodeState Update(float dt, NodeStateHandle state, ref int value) { ++value; return(NodeState.Complete); }
public override NodeState Update(float dt, NodeStateHandle state, ref Vector3Int value) { Debug.Log("Update foo"); ++value.x; return(NodeState.Complete); }
public override NodeState Activate(NodeStateHandle state, ref int value) { value = 0; return(NodeState.Running); }
public override NodeState Activate(NodeStateHandle state, ref Vector3Int value) { return(NodeState.Running); }