Пример #1
0
 /// <summary>
 /// <para>Check the specified vertex of the current <see cref="QuadNode"/>.</para>
 /// </summary>
 /// <param name="position">Position of the vertex.</param>
 /// <param name="flag">Flag to enable/disable.</param>
 private void CheckVertexAt(NodeVertex position, NodeContent flag, NodeSideVertex side)
 {
     if (this.IsDisabled(flag)//if the flag is not enabled
         && VertexTest(this.Vertices[(int)position].Value.Position, side, Camera.Camera.DefaultCamera.Transform.Translation))//and the vertex can be enabled...
         this.EnableVertex(flag, position);
     else if (this.IsEnabled(flag)//if the flag is enabled
         && !VertexTest(this.Vertices[(int)position].Value.Position, side, Camera.Camera.DefaultCamera.Transform.Translation))//and the vertex have to be disabled...
         this.DisableVertex(flag, position);
 }
Пример #2
0
 /// <summary>
 /// <para>Check the relevance of a vertex.</para>
 /// </summary>
 public bool VertexTest(Vector3 vertexPosition, NodeSideVertex side, Vector3 cameraPosition)
 {
     //get the distance between interpolated height position and real height position
     float lengthToTest = this._realToInterpolatedVertexHeight[(int)side];
     //get the distance from the camera position to the vertex position
     float distanceCameraToPoint = Vector3.Distance(vertexPosition, cameraPosition);
     //check with the threshold
     return lengthToTest * this.ParentTree.VertexDetail > distanceCameraToPoint;
 }