private void PingPlacementNode(object sender, EventArgs args) { if (mouse_currently_over) { NodeMouseExitEvent?.Invoke(this, new TowerPlaceSelectEventArgs(transform, this)); NodeMouseEnterEvent?.Invoke(this, new TowerPlaceSelectEventArgs(transform, this)); } }
private void OnMouseEnter() { NodeMouseEnterEvent?.Invoke(this, new TowerPlaceSelectEventArgs(transform, this)); mouse_currently_over = true; }