// Use this for initialization void Start() { NodeLinkDataLoader dataLoader = new NodeLinkDataLoader(); dataLoader.srcType = graphType; dataLoader.LoadNodeLinkData(); populateMaps(dataLoader); generate3DPoints(); generateNodesAndLinks(); activateBaseObject(); }
// Use this for initialization void Start() { sphereCenter = gameObject.transform.position; NodeLinkDataLoader dataLoader = new NodeLinkDataLoader(); dataLoader.srcType = DataSourceType.MOVIES; //dataLoader.LoadNodeLinkData(); dataLoader.LoadRawData(); populateMaps(dataLoader); generate3DPoints(); generateNodesAndLinks(); if (leftController != null) { leftContManager = leftController.GetComponent <ForceDirTrackedObject>(); } if (rightController != null) { rightContManager = rightController.GetComponent <ForceDirTrackedObject>(); } }
protected void populateMaps(NodeLinkDataLoader dataLoader) { nodeMap = new Dictionary <string, NodeInfo>(); linkList = new List <LinkInfo>(); groupMap = new Dictionary <string, List <NodeInfo> >(); Color[] palette = ColorUtils.getColorPalette(); ColorUtils.randomizeColorPalette(palette); Dictionary <int, int> colorSet = new Dictionary <int, int>(); int currGroup; NodeInfo currNode; List <NodeInfo> currGrpList; foreach (NLNode node in dataLoader.nodes) { currNode = new NodeInfo(); currNode.id = node.id; currNode.group = node.group; currNode.groupId = node.groupId; currNode.color = palette[currNode.group % palette.Length]; nodeMap.Add(node.id, currNode); if (!groupMap.TryGetValue(currNode.groupId, out currGrpList)) { currGrpList = new List <NodeInfo>(); groupMap.Add(currNode.groupId, currGrpList); } currGrpList.Add(currNode); if (!colorSet.TryGetValue(currNode.group, out currGroup)) { colorSet.Add(currNode.group, 0); } } foreach (NLCoord coord in dataLoader.coords) { if (nodeMap.TryGetValue(coord.id, out currNode)) { currNode.pos2d = new Vector2(coord.x, coord.y); } } NodeInfo startNode; NodeInfo endNode; LinkInfo currLink; Random.InitState(97); foreach (NLLink link in dataLoader.links) { if (nodeMap.TryGetValue(link.source, out startNode) && nodeMap.TryGetValue(link.target, out endNode)) { currLink = new LinkInfo(); currLink.start = startNode; currLink.end = endNode; currLink.lineWidth = link.lineWidth; currLink.forceValue = Mathf.Sqrt((float)link.value) + Random.value * 0.5f; linkList.Add(currLink); } } }