private void Awake()
 {
     Setup();
     s                  = this;
     myCanvas           = canvas.GetComponent <Canvas>();
     mainCam            = Camera.main;
     NodeGfx.snapMultUI = NodeGfx.snapMult * canvas.localScale.x;
 }
 private void Awake()
 {
     base.Awake();
     s        = this;
     DeadZone = Screen.height * DeadZonePercent;
 }