Пример #1
0
        private void PopulateConnections(GUIGenericMenu contextMenu)
        {
            SceneNodeCollection nodes = SerializedManager.SceneNodes;

            List <TransitionConnector> madeTransitions = new List <TransitionConnector>();

            foreach (SceneNode node in nodes.SceneNodes)
            {
                foreach (SceneTransition transition in node.SceneInfo.Transitions)
                {
                    TransitionConnector existingOut = madeTransitions.Find((x) =>
                    {
                        return(((SceneNode)x.GetStartNode()).SceneId == node.SceneId &&
                               ((SceneNode)x.GetEndNode()).SceneId == transition.DestinationSceneId);
                    });

                    if (existingOut != null)
                    {
                        existingOut.ConnectionCount++;
                        continue;
                    }

                    TransitionConnector existingIn = madeTransitions.Find((x) =>
                    {
                        return(((SceneNode)x.GetStartNode()).SceneId == transition.DestinationSceneId &&
                               ((SceneNode)x.GetEndNode()).SceneId == node.SceneId);
                    });

                    TransitionConnector newConnection = new TransitionConnector();

                    newConnection.ContextMenu = contextMenu;
                    newConnection.AddNode(node);

                    if (node.SceneId == transition.DestinationSceneId)
                    {
                        AddSelfTransitionNodes(newConnection, node);
                    }

                    newConnection.AddNode(nodes.SceneNodes.Find((x) =>
                                                                x.SceneId == transition.DestinationSceneId));

                    if (existingIn != null)
                    {
                        newConnection.ShiftOver = true;
                        existingIn.ShiftOver    = true;
                    }

                    NodeEditor.AddConnector(newConnection);
                    madeTransitions.Add(newConnection);
                }
            }
        }