public GameFrame(Game pmGame) { game= pmGame; frame= new PCGameWindow(); viewport= new PCViewport(); resizeComponents= defaultResizeComponents; ((PCGameWindow)frame).setDoubleBuffered(true); viewport.clearColor= new Color("#f0ffff"); frame.title= "Game"; frame.size= new Size2(800, 640); frame.onResize+= frameResize; frame.addControl(viewport); resizeComponents(); }
public PCWindow(Game game) { frame= new PCFrame(game); viewport= new PCViewport(); resizeComponents= defaultResizeComponents; viewport.clearColor= new Color(0, 0, 0); frame.Text= "Game"; frame.Size= new Sdx.Size(800, 640); frame.Resize+= delegate(object sender, EventArgs args) { resizeComponents(); }; frame.Controls.Add(viewport); resizeComponents(); }
public GameFrame(Game pmGame) { game= pmGame; frame= new GameWindow(); viewport= new Viewport(); resizeComponents= defaultResizeComponents; frame.setDoubleBuffered(true); viewport.clearColor= new Color(224, 224, 224); viewport.initContexts(); viewport.isGraphics3D= true; frame.Text= "Game"; frame.Size= new Sdx.Size(800, 640); frame.Resize+= frameResize; frame.Controls.Add(viewport); }