void Start()
 {
     restartButton.SetActive(false);
     LevelButton.SetActive(false);
     quitButton.SetActive(false);
     ResumeButton.SetActive(false);
     ControlsButton.SetActive(false);
     //Подключение анимации и физики
     rb2d       = GetComponent <Rigidbody2D>();
     anim       = GetComponent <Animator>();
     extraJumps = extraJumpsValue;
     health1.SetActive(true);
     health2.SetActive(true);
     health3.SetActive(true);
     emptyhealth1.SetActive(false);
     emptyhealth2.SetActive(false);
     emptyhealth3.SetActive(false);
     //Health
     playerLayer = this.gameObject.layer;
     enemyLayer  = LayerMask.NameToLayer("Enemy");
     Physics2D.IgnoreLayerCollision(playerLayer, enemyLayer, false);
     rend  = GetComponent <Renderer>();
     color = rend.material.color;
     //Attack
     attackTrigger.enabled = false;
     //Box
     picketFence.enabled = true;
     //KnifeButton
     KnifeActive.SetActive(true);
     KnifeActive1.SetActive(true);
     KnifeActive2.SetActive(true);
     NoKnifeActive.SetActive(false);
     NoKnifeActive1.SetActive(false);
     NoKnifeActive2.SetActive(false);
 }
 void Update()
 {
     if ((directionInput < 0) && (facingRight))
     {
         Flip();
     }
     if ((directionInput > 0) && (!facingRight))
     {
         Flip();
     }
     groundCheck = true;
     if (isGrounded == true)
     {
         extraJumps = extraJumpsValue;
     }
     if (AttackTimer > 0f)
     {
         AttackTimer -= Time.deltaTime;
     }
     //KnifeButton
     if (KnifeValue == 2)
     {
         KnifeActive.SetActive(true);
         KnifeActive1.SetActive(true);
         KnifeActive2.SetActive(false);
         NoKnifeActive.SetActive(false);
         NoKnifeActive1.SetActive(false);
         NoKnifeActive2.SetActive(true);
     }
     if (KnifeValue == 1)
     {
         KnifeActive.SetActive(true);
         KnifeActive1.SetActive(false);
         KnifeActive2.SetActive(false);
         NoKnifeActive.SetActive(false);
         NoKnifeActive1.SetActive(true);
         NoKnifeActive2.SetActive(true);
     }
     if (KnifeValue == 0)
     {
         KnifeActive.SetActive(false);
         KnifeActive1.SetActive(false);
         KnifeActive2.SetActive(false);
         NoKnifeActive.SetActive(true);
         NoKnifeActive1.SetActive(true);
         NoKnifeActive2.SetActive(true);
     }
     //AnimationRunUpdate
     if (ButtonsScript.PauseActive == false && dead == false && isRun == true && isGrounded == true)
     {
         anim.SetBool("isRunning", true);
     }
     if (ButtonsScript.PauseActive == false && dead == false && isRun == false && isGrounded == true)
     {
         anim.SetBool("isRunning", false);
     }
     //Animation Pause
     if (ButtonsScript.PauseActive == true && isGrounded == true)
     {
         anim.Play("Stop");
         anim.SetBool("isRunning", false);
     }
 }