public void UpdateFreeCamera() { if (NrTSingleton <FormsManager> .Instance.IsMouseOverForm()) { return; } if (CameraController.EnableControll && NkInputManager.GetButton("Fire2")) { this.UpdateEulerAngle(NkInputManager.GetAxis("Mouse X"), NkInputManager.GetAxis("Mouse Y")); } Vector3 vector = Vector3.zero; if (CameraController.EnableControll && NrTSingleton <UIManager> .Instance.FocusObject == null) { bool flag = NkInputManager.GetKey(KeyCode.W) || NkInputManager.GetKey(KeyCode.Keypad8) || NkInputManager.GetKey(KeyCode.UpArrow); bool flag2 = NkInputManager.GetKey(KeyCode.S) || NkInputManager.GetKey(KeyCode.Keypad2) || NkInputManager.GetKey(KeyCode.DownArrow); bool flag3 = NkInputManager.GetKey(KeyCode.A) || NkInputManager.GetKey(KeyCode.Keypad4) || NkInputManager.GetKey(KeyCode.LeftArrow); bool flag4 = NkInputManager.GetKey(KeyCode.D) || NkInputManager.GetKey(KeyCode.Keypad6) || NkInputManager.GetKey(KeyCode.RightArrow); if (flag) { vector += new Vector3(0f, 0f, this.MoveSpeed); } if (flag2) { vector += new Vector3(0f, 0f, -this.MoveSpeed); } if (flag3) { vector += new Vector3(-this.MoveSpeed, 0f, 0f); } if (flag4) { vector += new Vector3(this.MoveSpeed, 0f, 0f); } } Quaternion rotation = this.QY * this.QX; Vector3 vector2 = rotation * new Vector3(0f, 0f, -this.distance); vector = this.QY * vector; this.SetMovePos(this.GetMovePos() + vector); vector2 += this.GetMovePos(); if (!this.m_bMotionBlurCamera) { Vector3 pos = vector2; pos = NrTSingleton <NrTerrain> .Instance.GetWorldHeight(pos); if (vector2.y < pos.y) { vector2.y = pos.y + 1f; } } this.SetRotation(rotation); this.SetPosision(vector2); if (Camera.main) { Camera.main.fieldOfView = this.ffovMax; } }
public void Update() { if (!EventTriggerMiniCamera._bUseControll) { return; } if (NkInputManager.GetKeyUp(KeyCode.KeypadEnter)) { EventTriggerMiniCamera.m_bControllPosition = !EventTriggerMiniCamera.m_bControllPosition; } if (NkInputManager.GetKey(KeyCode.Keypad8)) { if (EventTriggerMiniCamera.m_bControllPosition) { base.gameObject.transform.localPosition += base.gameObject.transform.up.normalized * EventTriggerMiniCamera.m_Reaction; } else { base.gameObject.transform.localEulerAngles += new Vector3(-EventTriggerMiniCamera.m_Reaction, 0f, 0f); } } if (NkInputManager.GetKey(KeyCode.Keypad2)) { if (EventTriggerMiniCamera.m_bControllPosition) { base.gameObject.transform.localPosition -= base.gameObject.transform.up.normalized * EventTriggerMiniCamera.m_Reaction; } else { base.gameObject.transform.localEulerAngles += new Vector3(EventTriggerMiniCamera.m_Reaction, 0f, 0f); } } if (NkInputManager.GetKey(KeyCode.Keypad4)) { if (EventTriggerMiniCamera.m_bControllPosition) { base.gameObject.transform.localPosition -= base.gameObject.transform.right.normalized * EventTriggerMiniCamera.m_Reaction; } else { base.gameObject.transform.localEulerAngles += new Vector3(0f, -EventTriggerMiniCamera.m_Reaction, 0f); } } if (NkInputManager.GetKey(KeyCode.Keypad6)) { if (EventTriggerMiniCamera.m_bControllPosition) { base.gameObject.transform.localPosition += base.gameObject.transform.right.normalized * EventTriggerMiniCamera.m_Reaction; } else { base.gameObject.transform.localEulerAngles += new Vector3(0f, EventTriggerMiniCamera.m_Reaction, 0f); } } if (NkInputManager.GetKey(KeyCode.KeypadPeriod)) { if (EventTriggerMiniCamera.m_bControllPosition) { base.gameObject.transform.localPosition += base.gameObject.transform.forward.normalized * EventTriggerMiniCamera.m_Reaction; } else { base.gameObject.transform.localEulerAngles += new Vector3(0f, 0f, EventTriggerMiniCamera.m_Reaction); } } if (NkInputManager.GetKey(KeyCode.Keypad0)) { if (EventTriggerMiniCamera.m_bControllPosition) { base.gameObject.transform.localPosition -= base.gameObject.transform.forward.normalized * EventTriggerMiniCamera.m_Reaction; } else { base.gameObject.transform.localEulerAngles += new Vector3(0f, 0f, -EventTriggerMiniCamera.m_Reaction); } } if (NkInputManager.GetKey(KeyCode.KeypadPlus)) { EventTriggerMiniCamera.m_Reaction += 0.25f; } if (NkInputManager.GetKey(KeyCode.KeypadMinus)) { EventTriggerMiniCamera.m_Reaction -= 0.25f; } if (NkInputManager.GetMouseButton(0)) { base.gameObject.transform.localEulerAngles += new Vector3(-NkInputManager.GetAxisRaw("Mouse Y"), NkInputManager.GetAxisRaw("Mouse X"), 0f); } if (NkInputManager.GetMouseButton(1)) { base.gameObject.transform.localEulerAngles += new Vector3(0f, 0f, NkInputManager.GetAxisRaw("Mouse X")); } if (NkInputManager.GetAxis("Mouse ScrollWheel") != 0f) { base.gameObject.transform.localPosition -= base.gameObject.transform.forward.normalized * NkInputManager.GetAxis("Mouse ScrollWheel"); } }