Пример #1
0
 private void OnCollisionEnter2D(Collision2D other)
 {
     if (tag != "incassable")
     {
         _currentHit++;
         if (_currentHit >= nbscoupMax)
         {
             _niveau.enleverBrique();
             Destroy(gameObject, 0f);
             FindObjectOfType <etatJeu>().ajouterPoints(_valPoint);
         }
         else
         {
             GetComponent <SpriteRenderer>().sprite = _imageBloc[_currentHit];
         }
     }
 }
Пример #2
0
 private void OnCollisionEnter2D(Collision2D other)
 {
     AudioSource.PlayClipAtPoint(_audioclip, Camera.main.transform.position, 0.5f);
     if (tag != "incassable")
     {
         _currentHit++;
         if (_currentHit >= nbscoupMax)
         {
             _niveau.enleverBrique();
             Destroy(gameObject, 0f);
             FindObjectOfType <etatJeu>().ajouterPoints(_valPoint);
         }
         else
         {
             GetComponent <SpriteRenderer>().sprite = _imageBloc[_currentHit];
         }
     }
 }
Пример #3
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     AudioSource.PlayClipAtPoint(clip, Camera.main.transform.position);
     if (tag != "Indestruc")
     {
         _Degat++;
         if (_Degat >= _hitMax)
         {
             if (tag == "Special")
             {
                 FindObjectOfType <Ball>().newBall();
             }
             Destroy(gameObject, 0f);
             _niveau.enleverBrique();
             FindObjectOfType <etatJeu>().addPoint(_point);
         }
         else
         {
             GetComponent <SpriteRenderer>().sprite = _BlockDegat[_Degat - 1];
         }
     }
 }