private void InitializeComponent() { player = FindObjectOfType <NinjaStatesAnimationSound>(); text = GetComponent <TextMeshProUGUI>(); text.text = ""; frozen = false; initialize = false; died = false; audioManager = FindObjectOfType <AudioManager>(); }
private void Start() { grayedOut = false; player = FindObjectOfType <NinjaStatesAnimationSound>(); grayscaleMaterial.SetFloat("_BLACK_AND_WHITE", 0); }
void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode) { player = FindObjectOfType <NinjaStatesAnimationSound>(); }
void Start() { physicalBody = GetComponent <Rigidbody2D>(); state = GetComponent <NinjaStatesAnimationSound>(); Time.timeScale = timeScale; }
void Start() { initializeFOV(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <NinjaStatesAnimationSound>(); }