Пример #1
0
 private void InitializeComponent()
 {
     player       = FindObjectOfType <NinjaStatesAnimationSound>();
     text         = GetComponent <TextMeshProUGUI>();
     text.text    = "";
     frozen       = false;
     initialize   = false;
     died         = false;
     audioManager = FindObjectOfType <AudioManager>();
 }
Пример #2
0
 private void Start()
 {
     grayedOut = false;
     player    = FindObjectOfType <NinjaStatesAnimationSound>();
     grayscaleMaterial.SetFloat("_BLACK_AND_WHITE", 0);
 }
Пример #3
0
 void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode)
 {
     player = FindObjectOfType <NinjaStatesAnimationSound>();
 }
Пример #4
0
 void Start()
 {
     physicalBody   = GetComponent <Rigidbody2D>();
     state          = GetComponent <NinjaStatesAnimationSound>();
     Time.timeScale = timeScale;
 }
Пример #5
0
 void Start()
 {
     initializeFOV();
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <NinjaStatesAnimationSound>();
 }