public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig) { if (windConfig != null) { if (windConfig.Contains("strength")) { m_strength = windConfig.GetFloat("strength", 1.0F); } } }
public void WindConfig (IScene scene, Nini.Config.IConfig windConfig) { if (windConfig != null) { if (windConfig.Contains("strength")) { m_strength = windConfig.GetFloat("strength", 1.0F); } } }