Пример #1
0
    void Start()
    {
        myMapGenerator   = MapGenerator.GetComponent <MapGenerator>();
        myNightDayCircel = NightDayCircel.GetComponent <NightDayCircel>();
        Char             = GameObject.Find("Charakter");
        myPlayerbars     = Char.GetComponent <Playerbars>();

        /*
         * Scene scene = SceneManager.GetActiveScene();
         * if (scene.name == "Game")
         * {
         *  Charakter = GameObject.Find("Charakter");
         *  myPlayerbars = Charakter.GetComponent<Playerbars>();
         * }
         *
         * List<string> Names = new List<string>();
         * List<float> PosX = new List<float>();
         * List<float> PosY = new List<float>();
         * List<float> PosZ = new List<float>();
         * List<string> Nameparent = new List<string>();
         * List<string> Child = new List<string>();
         */
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        Camera           = GameObject.Find("Main Camera");
        NightDay         = Camera.transform.GetChild(0).gameObject;
        myNightDayCircel = NightDay.GetComponent <NightDayCircel>();
        Charakter        = GameObject.Find("Charakter");
        myCtrl           = Charakter.GetComponent <Ctrl>();
        Direction();
        animator = GetComponent <Animator>();

        //*****************************************************************//
        //  HIER Tierleben EINFÜGEN                                      //
        //*****************************************************************//
        health = new Dictionary <string, int>();
        health.Add("Crawler", 50);
        health.Add("Grashopper", 50);
        health.Add("Squirrel", 50);
        health.Add("Opossum", 70);
        health.Add("Rabbit", 80);
        health.Add("Chicken", 90);
        health.Add("Fox", 100);
        health.Add("Deer", 150);
        health.Add("Alpaca", 150);
        health.Add("Wolve", 200);
        health.Add("Bear", 300);
        // Start Leben setzen
        currentHealth = health[this.name];
        // Start Hunger setzen
        currentHunger = Random.Range(25, 100);

        //*****************************************************************//
        //  HIER Tierschaden EINFÜGEN                                      //
        //*****************************************************************//

        animaldamage = new Dictionary <string, int>();
        animaldamage.Add("Crawler", 2);
        animaldamage.Add("Grashopper", 2);
        animaldamage.Add("Opossum", 5);
        animaldamage.Add("Chicken", 5);
        animaldamage.Add("Rabbit", 5);
        animaldamage.Add("Squirrel", 5);
        animaldamage.Add("Fox", 10);
        animaldamage.Add("Deer", 15);
        animaldamage.Add("Alpaca", 15);
        animaldamage.Add("Wolve", 20);
        animaldamage.Add("Bear", 30);


        //*****************************************************************//
        //  HIER Felldrop EINFÜGEN                                      //
        //*****************************************************************//

        Hidedrop = new Dictionary <string, int>();
        Hidedrop.Add("Fox", 1);
        Hidedrop.Add("Deer", 2);
        Hidedrop.Add("Bear", 5);
        Hidedrop.Add("Chicken", 0);
        Hidedrop.Add("Rabbit", 1);
        Hidedrop.Add("Squirrel", 1);
        Hidedrop.Add("Wolve", 3);


        //*****************************************************************//
        //  HIER Fleischdrop EINFÜGEN                                      //
        //*****************************************************************//

        Meatdrop = new Dictionary <string, int>();
        Meatdrop.Add("Fox", 1);
        Meatdrop.Add("Deer", 2);
        Meatdrop.Add("Chicken", 1);
        Meatdrop.Add("Bear", 5);
        Meatdrop.Add("Rabbit", 1);
        Meatdrop.Add("Grashopper", 1);
        Meatdrop.Add("Opossum", 1);
        Meatdrop.Add("Squirrel", 1);
        Meatdrop.Add("Wolve", 3);
        Meatdrop.Add("Alpaca", 2);



        //*****************************************************************//
        //  HIER Federdrop EINFÜGEN                                        //
        //*****************************************************************//

        Featherdrop = new Dictionary <string, int>();
        Featherdrop.Add("Chicken", 1);

        //*****************************************************************//
        //  HIER Linendrop EINFÜGEN                                        //
        //*****************************************************************//
        Linendrop = new Dictionary <string, int>();
        Linendrop.Add("Crawler", 1);

        //*****************************************************************//
        //  HIER Eggdrop EINFÜGEN                                        //
        //*****************************************************************//
        Eggdrop = new Dictionary <string, int>();
        Eggdrop.Add("Chicken", 1);

        //*****************************************************************//
        //  HIER Wooldrop EINFÜGEN                                        //
        //*****************************************************************//
        Wooldrop = new Dictionary <string, int>();
        Wooldrop.Add("Alpaca", 3);
    }