Пример #1
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 public IntoScene(Niba _fsm)
 {
     fsm        = _fsm;
     arriveTime = 0.5f;
     start      = new Vector3(GameManager.screenWidth / 2f, GameManager.screenHeight / 2f + 1f, 0f);
     destiny    = new Vector3(GameManager.screenWidth / 2f, GameManager.screenHeight / 4f, 0f);
 }
Пример #2
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 public ActState(Niba _fsm)
 {
     fsm = _fsm;
 }
Пример #3
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 public FailState(Niba _fsm, float resetWait)
 {
     fsm            = _fsm;
     this.resetWait = resetWait;
 }
Пример #4
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 public SliceState(Niba _fsm, int curveResolution, float speed)
 {
     fsm             = _fsm;
     resolutionStep  = 1 / (float)curveResolution;
     this.stepLength = speed;
 }
Пример #5
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 public MenuIdle(Niba _fsm)
 {
     fsm = _fsm;
 }
Пример #6
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 public PassState(Niba _fsm, float waitTime)
 {
     fsm           = _fsm;
     this.waitTime = waitTime;
 }
Пример #7
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 public GameIdle(Niba _fsm)
 {
     fsm         = _fsm;
     boringRange = new Vector2(6f, 15f);
 }