Пример #1
0
	private void RepositionHierarchy(NguiItemsSourceBinding node)
	{
		var childSources = node.GetComponentsInChildren<NguiItemsSourceBinding>(true);
		
		foreach (var c in childSources)
		{
			if (c != node && c._dirty)
			{
				RepositionHierarchy(c);
			}
		}
		node.RepositionContent();
	}
Пример #2
0
    private void RepositionHierarchy(NguiItemsSourceBinding node)
    {
        var childSources = node.GetComponentsInChildren <NguiItemsSourceBinding>(true);

        foreach (var c in childSources)
        {
            if (c != node && c._dirty)
            {
                RepositionHierarchy(c);
            }
        }
        node.RepositionContent();
    }
Пример #3
0
    public void addChildView()
    {
        mainViewContainer.GetComponent <MainViewContainerController>().OnAddSubView();
        int childLevel = mainViewContainer.GetComponent <MainViewContainerController>().MenuLevelCount;

        GameObject view = (GameObject)Instantiate(Resources.Load("SayduckNdata/ChildListView"));

        view.name                    = "Child_" + childLevel.ToString();
        view.transform.parent        = mainViewContainer.transform;
        view.transform.localScale    = new Vector3(1, 1, 1);
        view.transform.localPosition = new Vector3(Screen.width * childLevel, view.transform.localPosition.y, view.transform.localPosition.z);

        string itemSourceBindingString = "RootUIMenuItem";

        for (int i = 0; i < childLevel; i++)
        {
            itemSourceBindingString += ".SelectedItem.SubMenuItems";
        }
        NguiItemsSourceBinding itemsSourceBinding = GameObject.Find("Child_" + childLevel.ToString() + "/PanelsParent/3.ListViewPanel/DraggablePanel/UIGrid").GetComponent <NguiItemsSourceBinding>();

        itemsSourceBinding.Path = itemSourceBindingString;
    }
Пример #4
0
	public override void Start ()
	{
		base.Start ();
		_parent = NguiUtils.GetComponentInParentsExcluding<NguiItemsSourceBinding>(gameObject);
	}
Пример #5
0
 public override void Start()
 {
     base.Start();
     _parent = NguiUtils.GetComponentInParentsExcluding <NguiItemsSourceBinding>(gameObject);
 }