/// <summary> /// 选项更改 /// </summary> /// <param name="view"></param> public void OnOptionClick(NguiCheckBox view) { if (_curRuleInfo == null) { return; } var id = view.Id; var cArgs = _curRuleInfo.CreateArgs; if (!cArgs.ContainsKey(id)) { return; } var cData = cArgs[id]; if (cData == null) { return; } var type = cData.Type; var isSelected = view.Toggle.value; if (isSelected) { if (type == RuleItemType.button) { if (cData.Id == _curRuleInfo.CurTabItemId) { return; } _curRuleInfo.CurTabItemId = cData.Id; if (_selectTabToggle != null) { OnChangeTabWithToggle(_selectTabToggle); } return; } ExecuteWithClickType(cData, cArgs); UpdateOtherOptions(cData.Dp, cArgs, true); UpdateOtherOptions(cData.Ep, cArgs, false); } else { UpdateOtherOptions(cData.Rp, cArgs, false); } if (cData.Key == AllField) { return; } var allCreateData = GetAllRp(cArgs); UpdataAllState(allCreateData, cArgs); }
protected override void OnAwake() { InitStateTotal = 2; CheckIsStart = true; var defaultBox = RadioPerfab; if (RadioPerfab == null) { defaultBox = RadioPerfab = CheckBoxPerfab; } else if (CheckBoxPerfab == null) { defaultBox = CheckBoxPerfab = RadioPerfab; } if (ButtonPerfab == null) { ButtonPerfab = defaultBox; } if (TabPerfab == null) { TabPerfab = ButtonPerfab; } }
/// <summary> /// 选项更改 /// </summary> /// <param name="view"></param> public void OnOptionClick(NguiCheckBox view) { if (CurRuleInfo == null) { return; } var id = view.Id; var cArgs = CurRuleInfo.CreateArgs; if (!cArgs.ContainsKey(id)) { return; } var cData = cArgs[id]; if (cData == null) { return; } var type = cData.Type; var curToggle = view.Toggle; var isSelected = curToggle.value; var group = cData.Group; var curBtnId = cData.Id; if (isSelected) { switch (type) { case RuleItemType.tab: if (CurRuleInfo.CurTabId == curBtnId) { return; } CurRuleInfo.CurTabId = cData.Id; CurRuleInfo.SetButtonId(group, cData.Id); CreateRoomRuleInfo.SaveItemState(null, cData.Id, group, CurRuleInfo.GameKey, true); if (SelectTabToggle != null) { OnChangeTabWithToggle(SelectTabToggle); } return; case RuleItemType.button: curBtnId = CurRuleInfo.CurrentButtonId(group); if (curBtnId == cData.Id) { return; } CurRuleInfo.SetButtonId(group, cData.Id); CreateRoomRuleInfo.SaveItemState(CurRuleInfo.CurTabId, cData.Id, group, CurRuleInfo.GameKey, true); if (SelectTabToggle != null) { OnChangeTabWithToggle(SelectTabToggle); } return; default: CreateRoomRuleInfo.SaveItemState(CurRuleInfo.CurTabId, cData.Id, group, CurRuleInfo.GameKey, true); ExecuteWithClickType(cData, cArgs); if (!IsNotClick(cData.Key == AllField, curToggle.gameObject)) { UpdateOtherOptions(cData.Dp, cArgs, true); UpdateOtherOptions(cData.Ep, cArgs, false); } break; } } else { CreateRoomRuleInfo.SaveItemState(CurRuleInfo.CurTabId, cData.Id, group, CurRuleInfo.GameKey, false); if (!IsNotClick(cData.Key == AllField, curToggle.gameObject)) { UpdateOtherOptions(cData.Rp, cArgs, false); } } if (cData.Key == AllField) { return; } if (!IsNotClick(true, view.gameObject)) { var allCreateData = GetAllRp(cArgs); UpdataAllState(allCreateData, cArgs); } }